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  1. #11
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Altijacek View Post
    I like your idea dhex, but what about the mechanics of the fight and the bosses we'd face? Care to show us the abilities for the bosses and their strategies

    Ideally the section bosses would include a single mechanic for the alliance to learn - these bosses would introduce the mechanic and require the group successfully execute it to move on. All these mechanics (3 Section Bosses) will be present in the final boss - personally I would like mechanics such as the following:

    a) Enmity resets - testing your tanks snap threat and ability to control the boss.
    b) Adds - preferably something similar to the Dragonkin in the Hydra fight - if DPS is too slow or negligent the boss will be buffed up.
    c) Steady healer checks - high consistent damage requiring timing and teamwork.

    Job-Bosses:

    Each of the "additional" Job-Bosses should be that Job on steroids. For example a PLD-Job-Specific-Boss would utilize Oaths - Sword Oath making him vulnerable to DPS, but hard to survive - do too much DPS too quickly and it triggers a Shield Oath swap making him easier to tank and heal but cutting DPS significantly - doing so purposefully if the Tank/Healers are having trouble or low on MP allowing players to control the fight - eventually shifting back to Sword if Healers/Tanks are at high MP/HP percentages or after a short period of time. Hallowed Ground being constant from 50% and lower making him alternatively immune to Physical/Ranged DPS and Magic DPS - even reflecting immune damage back at negligent DPS. Being able to self-heal if not interrupted by Stuns or stopped by DPS breaking the cast as the fight goes on. Mechanics that would make sense and be challenging - but not one-shot or completely foreign to the player.


    Another idea: A boss fight that puts you into a 16-bit old-school FF fight with menus and turn based combat - playing exactly like classic FF games (EX: FFV). I think this would be really fun - been wishing for something like this since the SQEX FFXIV 16-bit Titan fight video.


    PS: If you can't tell - I am not overly enthralled or impressed with FFXIV's current content nor it's approach to encounter design.
    (1)
    Last edited by Dhex; 09-23-2014 at 06:00 AM.

  2. #12
    Player
    SythSynner's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sippie Cup
    World
    Tonberry
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by TheMoonflow View Post
    Yoshi-P
    Costs 87,999,999 gil to enter fight
    Hits with error 9000
    Lawl, amazing. XD
    (0)

  3. #13
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dhex View Post
    Oh oh! I have one I posted a long time ago!
    Why does this sound like dynamis from FFXI?
    (2)

  4. #14
    Player
    Sammich's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Silas Silvertongue
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Filtiarne View Post
    "The Casual Experience"

    Fight is a basic T9 but you are limited to PuG tendencies. (Selene only on sic, ifrit no DoT summoners, no MP management allowed, no teamspeak, tanks that lead off the fight with provoke, bards that don't sing, No use of any off cooldown dps skills etc etc)

    Edit: No user macros allowed, you are not allowed to look at your party list, summoners are not allowed to raise, the list goes on.
    It sounds like you're speaking from experience, so I have to ask... how do these people get to T9? D:
    (0)

  5. #15
    Player
    Goufunaki's Avatar
    Join Date
    Oct 2011
    Location
    California
    Posts
    516
    Character
    Goufunaki Rammstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Step 1: Game of Death

    Step 2: A solo only pve instance requiring the player to be a monk, that has you fighting various enemies one at a time, travelling up a pagoda. Final bosses including XIV versions of Yuffie, Sabin, Snow, Tifa, Zell, and any other hand to hand character I can't currently think of at the moment that would be created as specialized monks for each floor. One could be faster, one stronger, one able to inflict ailments more often, one has higher evasion, ect.

    As a bonus, getting to the end unlocks a pvp mode where a bunch of players are instanced in the pagoda with another player of their rank 1v1, and they fight each other as a means of increasing their rank. You can either randomly queue against another player of any rank, or a specific range of ranks, or issue a challenge to a ranked player higher than you to better help increase your standing more. I cant think of any rewards atm.

    Step 3: HP will not recover on its own in this mode. It's survival. However the player is allowed to use items and skills to recover HP, plus you regain a small portion of HP at the start of each floor. So avoid those AOEs and other crap.


    OR of course we could just simplify things and just have a lalafell fight club where they all get oversized boxing gloves and top hats!

    "I once went 300 rounds with Shantotto!"
    (1)

  6. #16
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Bruce Lee ftw
    (1)

  7. #17
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    "Soul Searching" Event

    Enter any 4-man instance with 3 people (not class/job restricted). Half-way through the instance you get invaded by another player who will try to kill you before getting to the boss. Death will result in half your gil being lost and you will have to return to your bloodstain to retrieve the remainder of your gil. Dying before retrieving your gil will result in all gil lost.
    (2)

  8. #18
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Lol too much dark souls
    (1)

  9. #19
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Type-0 Gilgamesh (True form)


    It will be a very hard Solo Gilgamesh fight.

    If the player win they will be rewarded with a Type-0 themed Weapon which will be one of the Strongest Weapons in the game.

    If players lose they will lose their Relic Weapon or their current best weapon if they don't have a Relic Weapon.

    Best chance is that most players will lose if they are not the skill level of world 1st Hardcore players.
    (0)

  10. #20
    Player
    Rubieus's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    573
    Character
    Rubieus Amrita
    World
    Tonberry
    Main Class
    Lancer Lv 81
    The World's Greatest Fighter; Carteneau Flats
    Req: Defeated Garuda Ex, Titan Ex, Ifrit Ex, Battle on Big Bridge, 1 Win in Pvp (Borderland Ruins)
    Intro: Your Grand Company has received a letter of invitation to the strongest fighter to participate in a battle royal-esue combat to determine who the greatest fighter in Eorzea is. After accepting the quest, a new area of CF will open up allowing you to queue for an Ilvl 110 pvp 12v12v12 area, while it is similar to the original, the area and battle field will look different.


    Phase 1: Upon entering the area, you will have 2 mins to decide who will play which role. 3 tanks, 3 healers and 6 DDs, once the timer runs out, the gates will open, however they will not open unless the job req has been met. Combat is similar to the original, do your best to take over positions and be the first to obtain 5,000 points.

    Phase 2: Once a team has acquired 5k points (depending on their starting point) words will appear on the screen for everyone (Grid: A howling gale blows from the North!, Uld: The sky burns as the sun is eclipsed. LL: The ground tremors violently!) With that notification, all players of the corresponding team must hurry back to the starting point.
    Once everyone is there, they will activate a glowing crystal (Fire/Wind/Earth) once that is done.
    The Primal of their element is summoned at their gate and begins a slow trek towards the enemy corresponding enemy gate (Wind -> Earth -> Fire -> Wind)
    New NPCs will spawn inside the starting area for that group and they will be allowed to change jobs to crafter or gatherer.

    Gatherer Role: Just outside of the gate are nodes with Shards, farther away are nodes with Crystals and even farther are nodes with Clusters. Stealth Gatherer's cannot be attacked and take no damage from AoE, obtaining these elemental gems and bringing them back will further strengthen their primal, increasing health, damage output and mobility. (without mobility buff, it takes 5 minutes to reach said gate) Enemy players can intercept the primal and fight them as they trek towards their gate. The primal will only stop and fight if they are attacked, they will not pursue or kite. Once the primal reached the enemy gate; the enemy has 2 mins to obtain 5,000 points or the primal will limit break and their tower will be destroyed and they can no longer summon a primal. If this happens, the current primal moves to the next tower. Destroying a tower once a primal is up will not remove it from play. If a primal is defeated, it reappears once enough elemental gems are obtained.

    Crafter Role: You will be able to recruit beastmen protect your main flags by crafting them gear, every time you craft a required set and turn it in, a number of beastmen will appear at one of the flags and protect it. They can claim the area for you.

    Phase 3: Once 3 primals are summoned, OR all remaining towers are destroyed (highly unlikely) Texts will appear on the screen "Finally! a Worthy Adversary has come to fight me! Three on one! That seems fair!" A larger version of Gilgamesh will appear at the center of the map and all remaining primals, regardless of health will head towards Gilgamesh for a 3v1 battle of Gods! Anyone who wishes to continue to gather may do so, this will keep your primal alive longer to deal more damage to Gilgamesh. Any primals that die against Gilgamesh will not return. Crafting will not be required after this point.

    Phase 4: Once Gilgamesh's life total drops to 50% he will use Giga Slash and kill all remaining primals. At this point it, it becomes a free for all DPS race against Giglamesh, he will use his skill set such as Mini, Toad, and Bombs against you. If you die during this phase, you cannot return, but you can be raised. Anyone who dies with double Weakness permanently turns into a chicken and will be able to eat enemy toads. Doing so reverts you back to life with full health and no weakness. The other player however is dead and will need to be raised.

    Once Gilgamesh's HP drops to 5% he will begin Giga Slash (similar to Odin) If he uses it, the party wipes and the fight concludes. Everyone will be rewarded with PVP marks as per PVP rules.

    Winning: Should you win; Gilgamesh will vanish and leave behind a massive warchest, once opened, everyone will receive a Gilgamesh Medallion; 2 other items also appear, 1 Gilgamesh Talisman (worth 5 Medallions) and 1 Genji Weapon (The weapon type is random); Bonus PVP marks are granted if your primal stayed alive long enough to be Giga Slashed.

    G. Medallions can be traded in to purchase Genji Armor (different pieces have different costs), An Enkidu minion or an Enkidu mount.
    Morale Redux: Genji Armor has a set bonus, the more pieces you wear, the higher your stats are (+5 str etc) This only works in pvp or against "Supernatural Enemies" (aka primals)
    Genji Weapon: also has the Morale Redux but also grants the wielder a bonus to a specific skill (benediction is an AOE) kind of thing.

    Last Note: This fight is similar to Coil you can attempt it as many times as you like per week, but you can only open the chest once (further attempts will ignore you as one of the winners, but you will still gain pvp marks)
    (1)
    Last edited by Rubieus; 09-23-2014 at 10:23 PM.
    Quote Originally Posted by Naoki_Yoshida View Post
    ガンブレード!吉田も欲しいです!
    うん、銃は夢があるし、ガンブレードもFFらしいですよね

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