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  1. #12
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Altijacek View Post
    I like your idea dhex, but what about the mechanics of the fight and the bosses we'd face? Care to show us the abilities for the bosses and their strategies

    Ideally the section bosses would include a single mechanic for the alliance to learn - these bosses would introduce the mechanic and require the group successfully execute it to move on. All these mechanics (3 Section Bosses) will be present in the final boss - personally I would like mechanics such as the following:

    a) Enmity resets - testing your tanks snap threat and ability to control the boss.
    b) Adds - preferably something similar to the Dragonkin in the Hydra fight - if DPS is too slow or negligent the boss will be buffed up.
    c) Steady healer checks - high consistent damage requiring timing and teamwork.

    Job-Bosses:

    Each of the "additional" Job-Bosses should be that Job on steroids. For example a PLD-Job-Specific-Boss would utilize Oaths - Sword Oath making him vulnerable to DPS, but hard to survive - do too much DPS too quickly and it triggers a Shield Oath swap making him easier to tank and heal but cutting DPS significantly - doing so purposefully if the Tank/Healers are having trouble or low on MP allowing players to control the fight - eventually shifting back to Sword if Healers/Tanks are at high MP/HP percentages or after a short period of time. Hallowed Ground being constant from 50% and lower making him alternatively immune to Physical/Ranged DPS and Magic DPS - even reflecting immune damage back at negligent DPS. Being able to self-heal if not interrupted by Stuns or stopped by DPS breaking the cast as the fight goes on. Mechanics that would make sense and be challenging - but not one-shot or completely foreign to the player.


    Another idea: A boss fight that puts you into a 16-bit old-school FF fight with menus and turn based combat - playing exactly like classic FF games (EX: FFV). I think this would be really fun - been wishing for something like this since the SQEX FFXIV 16-bit Titan fight video.


    PS: If you can't tell - I am not overly enthralled or impressed with FFXIV's current content nor it's approach to encounter design.
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    Last edited by Dhex; 09-23-2014 at 06:00 AM.