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  1. #1
    Player
    Filtiarne's Avatar
    Join Date
    Apr 2011
    Location
    Limsa-Lominsa
    Posts
    154
    Character
    Filtiarne Elite
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    "The Casual Experience"

    Fight is a basic T9 but you are limited to PuG tendencies. (Selene only on sic, ifrit no DoT summoners, no MP management allowed, no teamspeak, tanks that lead off the fight with provoke, bards that don't sing, No use of any off cooldown dps skills etc etc)

    Edit: No user macros allowed, you are not allowed to look at your party list, summoners are not allowed to raise, the list goes on.
    (2)
    Last edited by Filtiarne; 09-23-2014 at 05:43 AM.
    "Listen but closely Brothers, for my life's breath is all but spent. There shall come a time far from now when our Chapter itself is dying, even as I am now dying, and our foes shall gather to destroy us. Then my children, I shall listen for your call in whatever realm of death holds me, and come I shall, no matter what the laws of life and death forbid. At the end I will be there. For the final battle. For the Wolftime."

  2. #2
    Player
    Sammich's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Silas Silvertongue
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Filtiarne View Post
    "The Casual Experience"

    Fight is a basic T9 but you are limited to PuG tendencies. (Selene only on sic, ifrit no DoT summoners, no MP management allowed, no teamspeak, tanks that lead off the fight with provoke, bards that don't sing, No use of any off cooldown dps skills etc etc)

    Edit: No user macros allowed, you are not allowed to look at your party list, summoners are not allowed to raise, the list goes on.
    It sounds like you're speaking from experience, so I have to ask... how do these people get to T9? D:
    (0)

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Type-0 Gilgamesh (True form)


    It will be a very hard Solo Gilgamesh fight.

    If the player win they will be rewarded with a Type-0 themed Weapon which will be one of the Strongest Weapons in the game.

    If players lose they will lose their Relic Weapon or their current best weapon if they don't have a Relic Weapon.

    Best chance is that most players will lose if they are not the skill level of world 1st Hardcore players.
    (0)

  4. #4
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,489
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    I just want this:

    With tophat/monocle/mustache reward

    I also wouldn't say no to a trial where you fight all 6 primals at once, or consecutively where one pops every 2 minutes until all are dealt with.
    (1)
    Last edited by Doki; 09-24-2014 at 04:59 AM.

  5. #5
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Doki View Post
    I just want this:

    With tophat/monocle/mustache reward

    I also wouldn't say no to a trial where you fight all 6 primals at once, or consecutively where one pops every 2 minutes until all are dealt with.
    I was reading Jay Common's post of his fight and was all hyped up, all serious. Scroll down a bit and immediately burst into laughter. Well played
    (1)

  6. #6
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lord_Zlatan View Post
    I was reading Jay Common's post of his fight and was all hyped up, all serious.

    Glad it got someone else as hyped as it got me! I read it after I typed it all up and just kept thinking how awesome that fight could be. I could have fleshed a few more things out with a bit more detail but I felt what I had was a long enough read anyway heh.

    The Trema/Paragon fight (I assume it would be like a trial?) would be awesome too. Kinda 'pick your poison' type of fight in regards to which one you kill first. Do you kill Paragon and deal with a super buff Trema? Or do you take out Trema (who in my opinion has the tougher move set to deal with) and push your DPS to kill Paragon before he insta-wipes the party? Variation and difficulty. Awesome!

    I also wouldn't mind the suggestion from Gormogon about having to fight multiple primals at once.

    It's funny how the people who have posted serious fight ideas in this thread are unanimously creating content that is tougher than any other fights we have in game (outside coil).

    Even though this thread was made to express our own ideas, I really wish it could pick up some traction (likes/views/responses) for the reps to take a look at this and maybe pitch some of these ideas back to the devs. All of these fights sound great and would add some variety into the formula we have been getting for the past year. I enjoy the game very much, and have had a lot of fun with it but variants of the same mechanics get bland over time.
    (2)

  7. #7
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by JayCommon View Post
    snip
    I really hope so too (that reps will look it over, at the very least). I think that the common theme among the posted fits so far has been lack of a script/rotation. The Tower of Babel could go off the rails real quick if even just one of 5 parties muffs it from the start.

    Also, fights should be more of a pick your poison situation, even with fights that we have in game already. i love the game to death but we need less "there is only one way" and more "think of another way" type of situation.
    (1)

  8. #8
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lord_Zlatan View Post
    I really hope so too (that reps will look it over, at the very least). I think that the common theme among the posted fits so far has been lack of a script/rotation. The Tower of Babel could go off the rails real quick if even just one of 5 parties muffs it from the start.

    Also, fights should be more of a pick your poison situation, even with fights that we have in game already. i love the game to death but we need less "there is only one way" and more "think of another way" type of situation.


    Yeah, that's exactly how I wanted it to be. There aren't enough dungeons/instances in this game where there is true peril in being able to complete something. Obviously I'm not a game designer or anything so maybe my tuning is a bit too harsh, but I think we need more danger in the game outside of Coil. Maybe this can lend into me needing to add more details in the dungeon. That idea was the full thing. 1 mini-boss and a final boss, not the typical 3 bosses we see in every dungeon. The 60 minute timer I felt was plenty of time even with wipes, but again I may not know what I'm talking about That's also why I outlined in the first mini-boss that the true mechanic of the fight would be the chaos that ensues. Right now, we get dungeons that can be face-rolled with higher geared characters right off the bat. I can only speak for myself, but if SE continues to stick with the same format for these dungeons, I would at least like to feel that "Oh, S*#%" moment during the fights where I didn't know if we would make it or not. Couple that with 4 other teams, for me, makes it that much more intense.

    And that's also why I added the Airship part at the end, so successful members can help the other teams pull through. Even if 1 team beats it with 30 mins remaining on the timer, with 45 second intervals of cannon blasts, I think it would take just a complete lack of coordination to not be able to pull at least 1 team through. 2 teams can help pull another team through, etc.

    I also chose not to add a loot table because I couldn't decide what was fair. I initially thought, chests after the 2 boss fights like usual. So if you beat your Core path then you at least get the rewards you would get at the end of fighting any boss. I also thought some kind of bonus chest could appear for each team if all 5 completed it.


    And I totally agree with breaking the mold of how dungeons and encounters are handled in this game to add more variety. Unfortunately, when people "think of another way" in this game, it usually leads to a nerf. Ramuh being tanked by Titan comes to mind. Even though I think that was nerfed ultimately because the group that did it alienated Tanks altogether, it still happened.

    That's also why I put for the final boss of my dungeon that only DPS couldn't generate enmity. It would cause the need for two tanks for those teams, because (this was implied but never stated) healers still can generate enmity so the tanks would still have to keep up hate from them. That's when the crazy crap would start happening, if healers ripped hate away from overhealing lol.
    (0)
    Last edited by JayCommon; 09-25-2014 at 03:34 AM.