Diamond Weapon: March of the Machine

*the entire fight is a DPS check*

"enrage" mechanic active the entire fight.

The fight against Diamond Weapon takes place on an airship. Diamond Weapon is moving the entire time (slowly marching). The party is on the airship fighting him the entire time. The airship, in terms of player control, can be moved forward, up in altitude, and down in altitude. Diamond weapon can interact with the airship in the following ways:

-Kill engines: Disables the airships engine entirely. When the airship is stopped, players have to "repair" it to get it operational. When the airships engines are disabled, and Diamond Weapon moves out of range, all attacks fail thus dealing 0 damage.

-Headwind: Diamond Weapon creates a blast of air in front of the airship severely lowering movement speed of the airship. players can deplete an energy source called "thrust" (or something like that) to counter-act the headwind movement speed penalty.

-Infinite Gyre: A vortex causes the airship to be pulled down or up.

Diamond Weapon attacks (besides the above):

Tidal Stomp: Stomps the ocean floor creating a massive tidal wave. Knockback effect on strike. Damages party and airship. If you fall off the airship, you die.

The fight: How does it all work.

The whole theme of the fight is centered around 2 basic mechanics:

Diamond Weapon is moving towards a specific destination in Eorzea with the purpose of destroying that place (a la FFVII). You need to kill it before he unleashes his ultimate. You can just burn if you want to, but you’ll need an excellent airship pilot because...
The party actually pilots the airship.
Diamond weapon has 3 attackable entities:
Legs: Attacking the legs prevents him from marching on Eorzea.
Body: Depletes power aetherial power source of his attacks.
Head: His actual HP bar.
The party will need to pilot the airship during the fight to keep pace with him as he marches on Eorzea. By attacking his legs, you can by yourself time to “heal” the airship, or yourselves. By attacking the body and depleting his ability resource (thus having to deal with less attacks), you can keep the airship healthy and maintain your course so that you can ultimately attack the head to kill it.
Piloting the airship will not be straightforward. The abilities that Diamond Weapon employs attack the party and the airship.
For example: if you are attacking the legs to long to slow it down so that you can wail on it some more, he uses tidal stomp which creates a tidal wave damaging you, the airship, and knocking players off the deck.
Another example: While attacking the head, the legs are free to regenerate power. Allowing him to leap forward.
To complicate this, if you haven’t been paying attention to the body and thus depleting his resources, it will start casting more abilities that disable or hinder the ability to fly the airship. If you can’t keep pace with him, you lose DPS trying to “catch up” to him”.
these are just some basic ideas that I will flesh out at some point.

The Pilot:

parties will have 2 ways of piloting the airship (keep in mind im still thinking of how to work this out specifically).

rotating
one pilot

The airship has 5 abilities:

Forward movement
Gain altitude
Decrease altitude
Overdrive
Limit Break

I dont think I need to explain the first 3.

Overdrive is used as a last ditch effort to catch up to the Weapon if he kills your engines and gets too far ahead. Depletes all thrust, meaning that your healers will have to heal its resource generators (needs to be fleshed out more).

Limit break is just that: when the PILOT uses limit break (regardless of being a tank, healer, or DPS), various panels on the airship deck will begin to glow. depending on how many players get onto the panels, will determine how strong the airship cannon limit break will be. If executed with all party members alive, its game over and you win. However, Diamond Weapon can interrupt the LB by killing the engines. To effectively kill Diamond Weapon, you will need to disable the legs, and body, and fire the cannon at his head.

In addition, the fight has no “rotation”. You will need to think on the fly and it will be different each time.

Suggestions: I have some ideas on how the enemy is tanked, and how the airship factors into the enmity equation, but id like to hear thoughts first before i dive into that.