Step 1: Game of Death

Step 2: A solo only pve instance requiring the player to be a monk, that has you fighting various enemies one at a time, travelling up a pagoda. Final bosses including XIV versions of Yuffie, Sabin, Snow, Tifa, Zell, and any other hand to hand character I can't currently think of at the moment that would be created as specialized monks for each floor. One could be faster, one stronger, one able to inflict ailments more often, one has higher evasion, ect.

As a bonus, getting to the end unlocks a pvp mode where a bunch of players are instanced in the pagoda with another player of their rank 1v1, and they fight each other as a means of increasing their rank. You can either randomly queue against another player of any rank, or a specific range of ranks, or issue a challenge to a ranked player higher than you to better help increase your standing more. I cant think of any rewards atm.

Step 3: HP will not recover on its own in this mode. It's survival. However the player is allowed to use items and skills to recover HP, plus you regain a small portion of HP at the start of each floor. So avoid those AOEs and other crap.


OR of course we could just simplify things and just have a lalafell fight club where they all get oversized boxing gloves and top hats!

"I once went 300 rounds with Shantotto!"