It doesn't mean you can't, but when you clearly don't, it's obvious that's the reason why. Because, you know, I actually know what leveling a Monk is like.
Monks do not have the best anything dps solo. Solo dps is virtually all burst or aoe, both of which Monks come in last. The only instance of sustained DPS in solo/open world play are boss fates and hunts, where their top dps means crap. Regardless, this means nothing. You're bringing up the dps of classes which is measured at 50. The use of a ranged pull is largely during leveling, where DPS does not in fact vary significantly.
You brought up self healing, I already pointed out how other classes are better at it.
Still, even if these were mitigating factors (which, they clearly aren't), they only apply in the case of wanting to avoid facepulling multiple mobs. You had (or at least didn't offer) any good reason why you believe this one "deserved" disadvantage should also leave monks disadvantaged in claiming open world mobs vs other players who all have ranged attacks (I guess because of all that single target dps, monks don't need to farm drops). Why should this one situation leave monks disadvantaged in tagging fate mobs (I guess all that single target dps means monks don't need gold rewards). Does it make it significantly harder to achieve success? No, but why should MNK endgame status (and I suppose we'll pretend that T8 isn't the only fight with a MNK advantage) mean they don't deserve a level playing field outside of endgame?
Like I said, it could literally be 0 potency and serve the same purpose. There's only one point against a ranged attack and you didn't even bring it up. Ironically it is due to DPS even. MNK single target dps is clearly balanced around the forced dropping of GL and lack of the ability to attack at range. That's the one and only argument, that MNKs don't need added dps in situations where they have to disengage from a boss. And as I previously stated, this can be mitigated easily.


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