Quote Originally Posted by StouterTaru View Post
Jobs for DoW/DoM have fewer cross class skills to choose from, and only get one for every 10 levels instead of every 5. It could really add variety to crafting if you don't have the same generic set of skills for each craft.
On the other hand endgame crafting is such that you pretty much have to HQ stuff, something that would be near impossible to do without 10 skills (inlusinf Tricks of the Trade, Hasty Touch, Steady Hand II and Byregot's Blessing). SE would really have to revamp crafting before jobs can be feasible