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  1. #41
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akira_Tenshi View Post
    I already just explained a better solution.
    no you did not, cause making an whole class to be empty handed is more work than just making the weapon go invisible.
    (0)

  2. #42
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Quote Originally Posted by Akira_Tenshi View Post
    It's funny the things they pick to add. Still no hide name feature but we can hide our weapons. So now everyone will be running around pulling weapons out of their ass when they enter active mode. This seems like a rushed solution to what wasn't much of a problem. They could have just let us unequip our weapons and be classless but with reduced stats and abilities but I guess that is way to much effort when they can just rush out an immersion killing command.
    Agree


    Ffxiv developers and yoshi-P. Pleas dont rushwhit this. Take it in cosideration more time. But dont do this kind of things only becouse swindress are coming soon. Take care. U can broke the "logical" of a game who is called to be a nextgen MMO. Whit realistic graphics, animations, and dont mess up whit this. Next will be /display monster off?
    (0)
    Rise III, Can i have it?

  3. #43
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    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Quote Originally Posted by Firon View Post
    no you did not, cause making an whole class to be empty handed is more work than just making the weapon go invisible.
    Troll!

    I make a suggestion too already. Read th posts
    (0)
    Rise III, Can i have it?

  4. #44
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Galka75 View Post
    Troll!

    I make a suggestion too already. Read th posts
    right.. anyway like i said it's much harder to make the weapon go invisible than them make a new class. Also explain how i am an troll lol...

    Edit: Also the once you take out your weapon the command will be turned off meaning you will have to activate it again. Meaning your weapon wont go invisible when you go back into passive.
    (0)
    Last edited by Firon; 08-04-2011 at 12:54 AM.

  5. #45
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    My only complaint on this is that its going to take TWO patches to fully implement this feature. Why not just wait till its fully ready to go live instead of sending half the feature to us? Stop padding your patches with things that require multiple patches to function fully.
    (0)

  6. #46
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Vesper View Post
    My only complaint on this is that its going to take TWO patches to fully implement this feature. Why not just wait till its fully ready to go live instead of sending half the feature to us? Stop padding your patches with things that require multiple patches to function fully.
    wait.....there is more then one step in making a weapon not appear? ...im so confused right now.
    (1)

  7. #47
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    O_o, I feel like no one read the first two pages of this thread before they started posting, as stated earlier, the reason why they want the feature is for the cosmetic costumes, like the santa outfit and the soon to be released swimsuit, the reason why it takes two patches, is because they want you to be able to enjoy the swimsuit. I dont know why the final fantasy forums are full of complaints, be happy you dont need to pay for this game, It is not complete in the developers eyes but people pay for far less in MMO's. The developers dont spend all there time trying to stop the flames that are being spread on the forums. They think of ideas and implement them, there is no "this will trick them into not complaining". Do not over think what they are doing. They are developing the game, they dont try to do anything but that. that is and will remain there focus, this features is a fun feature they want to throw in so people can have fun. That is all it is. Do not over think and turn a little thread like this into a flame filled "what are the devs thinking" post. like 99 percent of the rest of the forum...
    (0)

  8. #48
    Player

    Join Date
    Mar 2011
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    216
    Quote Originally Posted by Akira_Tenshi View Post
    It's funny the things they pick to add. Still no hide name feature but we can hide our weapons. So now everyone will be running around pulling weapons out of their ass when they enter active mode. This seems like a rushed solution to what wasn't much of a problem. They could have just let us unequip our weapons and be classless but with reduced stats and abilities but I guess that is way to much effort when they can just rush out an immersion killing command.
    And the fact that I have a dagger equipped, but pull out a polearm out of my ass to replace it, isn't as immersion killing?
    (0)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  9. #49
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Well my OP was not actually a complaint at all. I was simply curious if the animations had been thought of regarding the changes that are confirmed as incoming. It was merely a preemptive observation based on what happened when Auto-Attack was instated. I still find myself stopping to unsheathe weapons, due to the animation being clunky looking.
    (0)


  10. #50
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Holy_Dragoon View Post
    Well my OP was not actually a complaint at all. I was simply curious if the animations had been thought of regarding the changes that are confirmed as incoming. It was merely a preemptive observation based on what happened when Auto-Attack was instated. I still find myself stopping to unsheathe weapons, due to the animation being clunky looking.
    It's funny that people complained about the AA animation when they said they would be clunky till patch 1.19 tho lol
    (0)

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