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  1. #1
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Aegis View Post
    Yeah, like they patched out Titan tanking Ramuh.

    This game needs at some point to start getting complicated.
    They did that because it excluded Tanks. I thought it was cool but yeah...that's probably why.
    Also, game won't be complicated, jobs like Puppeteers won't ever get anywhere.
    They try to make this game so simple, they watered down jobs to a degree.
    SE doesn't want players confused or stressing them out...Treatin' us like moron's is what I'm seeing.
    (2)

  2. #2
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Mugiawara View Post
    They did that because it excluded Tanks. I thought it was cool but yeah...that's probably why.
    But did it really? Were tanks unable to get in any party? I imagine Tanks were still more in demand than say, BLM.

    Even at the height of the chicken nugget tanking craze a PLD would get an easier party invite than a DRG would before, during or after.


    Pre 2.1 there were SMN speed-runs of Wanderer's Palace. Didn't need any tanks or healers. That didn't result in any buffs/nerfs.

    /they were fun, too.
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aegis View Post
    But did it really? Were tanks unable to get in any party? I imagine Tanks were still more in demand than say, BLM.
    You're trying too hard to ignore the fact that people were using Titan to bypass a mechanic of the fight itself. That's why they had to do what they needed to do with it. Yes, people were excluding tanks because WAR and PLD could not ignore Ramuh's mechanics. What the devs simply did is nip it in the bud before people started getting too used to pulling things like that, as innaction in such a situation would lead to bigger problems. It's small scale compared to Utsusemi tanking and Reckoning Bomb, but that does not exclude it from being dealt with.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)