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  1. #51
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Duelle View Post
    You're not recognizing the difference between "let's 4 man leviathan with SCHs and SMNs for shits and giggles" and "Running Ramuh EX. No tanks. Let's ignore the current content's mechanics because not having a tank and using a pet that the boss cannot kill makes the fight a lot easier".

    Novelty comps are okay. The novelty goes away when those become the norm and people get excluded as a result. Big difference.
    So if SCH/SMN comps become the norm and people get excluded they should be balanced out? Where do you draw the line?

    There's no real difference between the statement
    "let's 4 man leviathan with SCHs and SMNs"
    and
    "Running Levi Ex. SCH/SMN only. No Tanks"

    We ignore content mechanics all the time. We pushed DPS through Demon Wall to avoid the bugs, We timed out and healed through Turn 2 to avoid having to pass rot, we LoS in Turn 7.
    (1)
    Last edited by Aegis; 09-26-2014 at 07:17 PM.

  2. #52
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aegis View Post
    We ignore content mechanics all the time. We pushed DPS through Demon Wall to avoid the bugs, We timed out and healed through Turn 2 to avoid having to pass rot, we LoS in Turn 7.
    People weren't kicking non-MNK/DRG DPS from AK runs to bypass demon wall adds through LB, and by the time you could push DPS you were outgearing the instance.

    Turn 2's thing became common after that was considered old content and players outgeared the content itself, which is pretty much the only reason it was not patched the way Ramuh EX was. Would have been a different story if that had become common within a week after launch.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #53
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Duelle View Post
    Turn 2's thing became common after that was considered old content and players outgeared the content itself,
    What? it was BIS equip and the highest raid content in the game at the time. There was nothing newer or with better rewards. Once higher raid content was introduced Turn 2 has been ignored pretty much completely.

    But I think we're derailing a Pup thread here. We can agree to disagree and let it drop, I think?
    (0)

  4. #54
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I would love to see all the ffxi jobs end up in ffxiv tbh. (and many of the abilites and spells)
    I really love my BLU and BST.

    IF they could improve the pet UI , bst to me would be an awsome addition, but they would need to add decent abilities like snarl...and something as simple as being able to send the pet in first lol (cant believe that is not in this game ...sheeesh)

    I support any job addition..the more the merrier
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

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