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  1. #1
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Quote Originally Posted by zar View Post
    Puppetmaster was a terrible class, and was not even that fun to play. It appealed to probably 1% of the playerbase.
    The only thing FFXI has in common with classes is how they look. There's no comparison in gameplay.
    (1)

  2. #2
    Player
    geordie's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Geordie Black
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Pup was my main in ffxi and i would love to see it added to ffxiv.

    Although it was very annoying watching Gadget cast poisona on me when i had 10 hp left before they did the ai update to the automaton it was still enjoyable
    (1)

  3. #3
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    The pet controls in this game are worse than any other game I've played, so I can't really get excited about more pet classes.
    (5)

  4. #4
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    They couldn't even make Summoner a proper pet class, you think they even have a hope of hell in managing PUP?
    (7)

  5. #5
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Prototype909 View Post
    They couldn't even make Summoner a proper pet class, you think they even have a hope of hell in managing PUP?
    #butactuallythis

    The way they've responded to requests to make SMN more pet reliant and complex gives me very little faith for a heavily reliant pet job like PUP would be. Unless you'd ok with 75% damage of a MNK and the other 25% being the niche puppet damage with 4 skills, I doubt they'll implement it any better.

    That being said...Ninja's mudras seem fun and (on the outside anyway) the most complex additions to a job class, maybe there is some hope...eventually.
    (0)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Prototype909 View Post
    They couldn't even make Summoner a proper pet class, you think they even have a hope of hell in managing PUP?
    at least there is hope for it. they received a lot of negative response about SMN... at least they try to improve SMN now..

    so well the course is not lost. at least there is a chance that PUPP could be a much better pet class than SMN.


    I like the idea of giving the players pet commands, like a regular skill. Which for example the Summoner in AION had, that worked perfect.


    I would love to see pup implemented. Doesn't really have to be like FFXI just the general concept would be awesome.
    for me the same, exactly

    Quote Originally Posted by LTEvil View Post
    BOOO pup is lame.

    RDM PLEASE

    And RDM was a poor crossover between Gladiator and BLM... wow... fire I-IV spells... so "Special"..... and not "lame" ... XD
    (1)
    Last edited by Tonkra; 09-25-2014 at 09:26 PM.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aegis View Post
    Isn't 2xSCH + 2xSMN also shutting jobs out of endgame? I'm not following your logic.
    You're not recognizing the difference between "let's 4 man leviathan with SCHs and SMNs for shits and giggles" and "Running Ramuh EX. No tanks. Let's ignore the current content's mechanics because not having a tank and using a pet that the boss cannot kill makes the fight a lot easier".

    Novelty comps are okay. The novelty goes away when those become the norm and people get excluded as a result. Big difference.
    Quote Originally Posted by Tonkra View Post
    And RDM was a poor crossover between Gladiator and BLM
    My sig. Read it. blah blah blah. >.>
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Duelle View Post
    You're not recognizing the difference between "let's 4 man leviathan with SCHs and SMNs for shits and giggles" and "Running Ramuh EX. No tanks. Let's ignore the current content's mechanics because not having a tank and using a pet that the boss cannot kill makes the fight a lot easier".

    Novelty comps are okay. The novelty goes away when those become the norm and people get excluded as a result. Big difference.
    So if SCH/SMN comps become the norm and people get excluded they should be balanced out? Where do you draw the line?

    There's no real difference between the statement
    "let's 4 man leviathan with SCHs and SMNs"
    and
    "Running Levi Ex. SCH/SMN only. No Tanks"

    We ignore content mechanics all the time. We pushed DPS through Demon Wall to avoid the bugs, We timed out and healed through Turn 2 to avoid having to pass rot, we LoS in Turn 7.
    (1)
    Last edited by Aegis; 09-26-2014 at 07:17 PM.

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aegis View Post
    We ignore content mechanics all the time. We pushed DPS through Demon Wall to avoid the bugs, We timed out and healed through Turn 2 to avoid having to pass rot, we LoS in Turn 7.
    People weren't kicking non-MNK/DRG DPS from AK runs to bypass demon wall adds through LB, and by the time you could push DPS you were outgearing the instance.

    Turn 2's thing became common after that was considered old content and players outgeared the content itself, which is pretty much the only reason it was not patched the way Ramuh EX was. Would have been a different story if that had become common within a week after launch.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Maybe puppets that follow you around?
    (0)

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