Quote Originally Posted by Fornix View Post
I'm wrong? I said: "The "problem" is that players tend to choose the quickest and easiest way to gear up."

And then you just come with a way players choose the quickest way to gear up:



So are you just nitpicking here on the fact that I didn't give an extensive list on alternative sources for quick and easy gear farming?



For the majority of players dungeons are a joke as they don't come with match making. If 3/4 players heavily outgear the dungeon, obviously it's going to be a breeze for the 4th as well. But that's a problem for which changing gear requirements isn't per sé the best solution. Match making based on iLvL and prior dungeon experience would make more sense. It'd be a method which'd also directly kill multiple birds with one stone.



And it does, as already said though the problem is that players are taking easy routes to obtaining raiding gear and then facing dungeons with that equipped. Absolutely nothing is stopping you from putting on iLvL 70 gear as a premade and stepping into some of these very same dungeons.



You mentioned new coil and shiva. We're talking about many casuals here which with iLvL 100+ are unable to beat Twintania. Content which could be beaten at iLvL 80. Which probably won't be able to beat T9 till they have iLvL 140. If T10-Txx would be aimed at at least iLvL 120 rather than roughly iLvL 100 ~ 105 then those casuals are going to end up having to wait till well in the expansion till they stand a chance at the third coil.



It was nothing than a meaningless gear grind back in 2.0 as well. Heck, the frustration to many was so great that they'd bug people to leave if they thought the run wasn't going to be able to be done fast enough. Many players quite simply didn't want to be there. And many also stopped being there once they could step foot into coil.
You make some points, but you're still missing my point about the dungeon difficulty... You say the problem is that people get matched with too geared players, but what about players that are already too geared for it themselves

I haven't been playing 2.3 as much as I did before it (been busy), and I've been on a break for a month now, planning to come back some weeks before 2.4.

I'm not a player that enjoys being in a static, or rushing through content like Coil... But with all this considered, I'm still ilvl 105 on my DRG, and that's before you could get Sands in ST.

So for a player like me, who likes to take his time with these new patches, and don't like being in a static, there really isn't much for me to do anymore... (I'm gonna level a Ninja though, so that's something I guess)

My DRG is gonna steamroll all those new dungeons, and it has nothing to do with being matched with better geared players.

Your comment on putting on ilvl 70 is pretty ridiculous too... Maybe that will be enough for some, but I meant that the dungeons should give usable gear that is better or at least as good as my current gear (different stats). I won't intentionally reduce my ilvl, just to make it harder, there gotta be some incentive for me to do it.

I agree that there should be a system that somehow matches low ilvl players with our equally low players though...

About the casual and hardcore part, there has to be something they can do to make it suit both of them...
This game is too much about the very casual players, and the hardcore players, what about us players in-between?