As a former software QA Analyst (retired) I can sympathize with developers. However, what gets developed is not always how an end user expects something to work. I delved into code and logs to figure out what was so broke the application could not work properly but I also did QA from a user standpoint, and often the developer and user vision were miles apart. Communication and often compromise was key in a lot of situations.
Like with this game, what a developer considers might be fun, may just be agony in the end for the consumer. A developer must set expectations from the beginning, if communication goes dark, like with the housing, atma or hunt debacles, then the end user only has their own likes or wishes to reference to. In the end, we will get what we get, but it is always up to the end user as to whether or not they feel their money is well spent with the final product. And sometimes a developers brainchild is just an ugly baby and not the joyous bundle they thought it would be.

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