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  1. #11
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nalien View Post
    I miss Rivenroad and it's glorious stairs.
    Sorry, but this was also a circle arena.
    (0)

  2. #12
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Felis View Post
    Sorry, but this was also a circle arena.
    It had multiple levels, that's what's important. You didn't just fight Darnus in the same circle; you sent ranged onto the stairs to take out comets, and DPS up to the very top to finish zerging him (or whatever, it's been a while). Much more interesting than the current arena designs, in my opinion.

    I mean really, compare the two (Coil Turn 9 spoilers yo);

    (4)
    Last edited by Nalien; 09-22-2014 at 05:33 AM.

  3. #13
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    One of the reasons why i like low level dungeons is because the boss areas aren't all square or circles. Take for example Cutter's cry, Aurum Vale, Dzemael.

    I was kinda expecting Snow Cloak will be where we fight Shiva. That and it looks like if we fall of the edge we gonna die, again.
    (0)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nalien View Post
    It had multiple levels, that's what's important. You didn't just fight Darnus in the same circle; you sent ranged onto the stairs to take out comets, and DPS up to the very top to finish zerging him (or whatever, it's been a while). Much more interesting than the current arena designs, in my opinion.
    The stairs were inside of the circle, so it would still be in the same circle on top of the stairs ^^
    What you mean is a 3D arena, regardless of the base geometry.

    I have read you can fall down from the Shiva arena and climp up stairs to go back into the fight.

    But yes, the devs should bring again some arenas where also the 3rd dimenson is involved. Climbing up stairs or destroying falling objects before they reach the bottom. Or testing a new invention from Cid that allow us to fly in the circle and fight in the air ^^
    (1)
    Last edited by Felis; 09-22-2014 at 05:31 AM.

  5. #15
    Player
    Muzetta's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    282
    Character
    Muzetta Riventa
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    The first boss in Tam Tara HM's a square, and I think there are a few in SV, both normal and HM that are squares as well. :P
    (0)

  6. #16
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I agree, I would like more variety. Not just in shape, but also height and depth. I would appreciate fights that had mechanics that took advantage of multiple levels. Like to escape an oncoming flood you had to run to higher ground.
    (1)
    A true paladin... will sheathe his sword.

  7. #17
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    I don't get why the arenas have to be regular shapes of any sort at all... Why can't we just have some natural looking arenas in caves, rooms or fields that have some variety to them?

    Dzemael Darkhold has some interesting boss fights because the arenas are large and complex and the environment actually becomes part of the fight. Why can't we have more of that?
    (7)

  8. #18
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Enough with your standard square arenas, let's really push the boat out and have a triangle arena.
    (0)

  9. #19
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Alberel View Post
    I don't get why the arenas have to be regular shapes of any sort at all... Why can't we just have some natural looking arenas in caves, rooms or fields that have some variety to them?

    Dzemael Darkhold has some interesting boss fights because the arenas are large and complex and the environment actually becomes part of the fight. Why can't we have more of that?
    Yeah, the square boat made me go "really? what is wrong with a regular looking boat!". Heck You had a boat model to walk around in with ferries in XIV, could have used that.
    (1)

  10. #20
    Player Nomad-phx's Avatar
    Join Date
    Apr 2014
    Posts
    314
    Character
    Damon Savinski
    World
    Famfrit
    Main Class
    Weaver Lv 60
    the chimera arena doesnt seem to have a shape.
    (0)

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