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  1. #29
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Only negatives to not having a time limit I see is the fact is it makes it harder to form linkshell loyalty in anyway and it does shorten the life of the content due the ability to spam it non-stop.

    Loyalty part is simple, it is more efficient atm to go with lowman statics or join as many groups as you can. This kills any formalized lotting/distribution system, since you can just go with someone else if you are not up to lot in LS 1... they can be kicked but that is less members now. And 2 it segments the ls, cliches just divide the ls into pieces... more less breaking down the ls over time.

    The content is very anti linkshell, at least anti-ls for any ls group above 10-12 people. Sorta to be expected since it was capped as a lowman event more or less. So atm unless you have like 20-25 people online at one time... it sorta makes it hard to keep everyone active during events people will constantly get left out. Trust me members are never happy when they get left out of stuff because they got out of work too late and dungeon group is full, the 30 party is full and there is not enough people at the same level range to make a low 40 or NM group as well.

    The short lived content part should be obvious... some groups are almost fully geared from it already. This mean the content had a horribly short life in mmo terms, where content should be valid for months and months at the min.

    Square needs to start adding content designed for whole linkshells soon, not just small groups. Atm it is a pain to do anything as a ls without 30-40mins of organizing partys, reorganizing crap, and doing it once more to get everyone in.
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    Last edited by Xatsh; 08-04-2011 at 10:57 PM. Reason: too early to type... what I typed did not display what I ment >.>