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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    588

    So... Dungeon Re-enter Time

    So, for the most part 1.18 is pretty nice.

    I'm happy with the battle system changes. The enmity system is... yeah... workable and actually takes skill... Which is good!!

    I am very happy to see it's actually a challenge now.

    But the thing that troubles me is the dungeon re-entry time...

    Why 5 minutes? Why would you want people just entering opening the first 3 chests (which have some of the best items) and leaving?

    Also being able to go 5, 6, 7 times in a row winning? A week into the update and pretty much everyone in my LS has everything.

    Of course the strategies being posted do not help but... If the re-entry time was once a day people would just be figuring out how to beat the Orge maybe? I don't know.

    At this rate most people able to complete the dungeon will have pretty much all the need from Darkhold fairly soon if they don't already because it is so often repeatable.

    This is fine for right now but I want to know is this going to be the standard for instanced fights like this in the future...?

    What ever happened to 72~ re-enter times like FFXI Dynamis or Limbus? ... Salvage or Assault tags, etc?

    It made loot rare and feel like an accomplishment.

    I know SE wants people to see what they've done and enjoy the new content but what happens when everyone gets what they want? Will it just sit there like the new~ish "mid-level" NMs... And the NMs from the Dec update.... And FNMs now because most of the gear from darkhold makes them obsolete? Hmm...

    Call me crazy but wouldn't you think it would be best to make rare items to keep people busy because there isn't that much content right now...?
    (9)

  2. #2
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Once a day would be TORTURE particularly with how easy it is to fuck up on the ogre battle or even a full wipe in the corridors.
    15 minutes would be more realistic.

    inb4 "this isn't XI, no one plays like that anymore", I kind of agree. This game is leaning more to the 'casual' player base which isn't being balanced well at all at the moment. In the future I'd love for more Dynamis and Limbus styled instances, but instead of unreasonable timers I'd love for them to have higher pre-reqs like currency or item drops.

    Similar to Maat fights, needing scrolls to get in. Something like that, which causes a party to farm required materials to be able to enter. In the future, for more hardcore instances, I'd like to see something like that make a resurgence.
    (2)
    Last edited by Oscillate_Wildly; 08-03-2011 at 07:49 PM.
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  3. #3
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    FFXI's massive reentry timers coupled with obscenely low drop rates made a vast minority of the gaming population feel rewarded while the rest felt frustrated (I say this from the perspective of someone who actually did get just about everything for my jobs but watched as many, many others never did even though they were dedicated). You should never have to replay the same old content for 2+ years to gain a single drop.

    That being said, I think there should at least be some kind of consumable entry requirement for content. It can act as a gil sink (Dynamis) which is something this game sorely needs anyway.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Visch View Post
    Call me crazy but wouldn't you think it would be best to make rare items to keep people busy because there isn't that much content right now...?
    Yeah, i am going to call you crazy.

    When you impose cooldown on dungeon, you wouldn't be able to help your friends, you are going to stick through only the same group, there will be people that are being left out, pick up parties will rarely happen because people doesnt' want to fuck up their once per day chance to enter. I can keep going, but this should be enough on why cooldown is not good.

    Cooldown might be good for BIG SCALE content, not for 8man content.
    (3)

  5. #5
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Farming triggers is a reasonable condition, until it come down like sky farm or a competition for mob camps. Anyhow, 24 hour lock it's a foolish thing since the difficulty: the ogre it's a prohibitive fight for the unskilled or new 50, batraal even worst. wiping after 5 minutes and then been locked out for a day isn't exacly cool
    (1)

  6. #6
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    No to cooldown timers.

    Yes to consumable entry requirements or other creative form.
    (4)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    588
    Ok well, have fun quitting after every update because there is nothing to do LOL
    (2)

  8. #8
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Respectfully, if you're worried that you're going to get tired of the content too quickly, then don't run it 10 times a day. I'm still having fun. Just because you might play until you're sick of it doesn't mean that SE should stop me from playing.
    (6)

  9. #9
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Visch,

    As a fan of the original Dynamis-Xarcabard, I'd normally agree with you, but in this case, I think the 5 minute lockout is fair for a variety of reasons:

    * Connection Lost: I've had many LS mates / friends who've d/c'd in the middle of this dungeon. Can you imagine the frustration if they had to wait 72 HOURS to retry it again?

    * New Class / Combat System / Job System Coming: Patch 1.18 introduced some dramatic changes to Core Combat. It's been a learning curve for many players (as can be seen by the number of topics on a variety of issues). Guildleves and the old FF XIV didn't really challenge or help make good players. Dzemael Darkhold is helping to rectify that.

    So with this tough dungeon and major changes to Combat / Classes, I think it's good to have a 5 Minute only lockout. It lets people try and try again if they want to, and get used to the new systems (and they're still not done yet with all the changes).

    * Fun. When you want it. Even a week+ after the Dungeons have been out, I'm still having a blast running through there every day. Sure, the hardest of the hardcore are already done (they've gotten all drops), but it's still fun for many, and with it being the only new (but well produced) content, with the high rank FF XIV population desperate for *something* to do besides Guildleves, I think it's a good thing for now.


    In the future, I'd agree: When we have more Raid Dungeons, more avenues to explore, adventures, quests, more things to do, then having some of the bigger challenges be on a more restrictive lockout to help build up Rarity is a good thing.

    But for now, this has been great for this first Dungeon.
    (1)
    Last edited by Kiara; 08-04-2011 at 08:43 AM.

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by VydarrTyr View Post
    Respectfully, if you're worried that you're going to get tired of the content too quickly, then don't run it 10 times a day. I'm still having fun. Just because you might play until you're sick of it doesn't mean that SE should stop me from playing.
    If people can do it they will do it.

    It doesn't really matter what I personally want, it's the fact that the game is lacking content and having something you can do over and over with no cool down doesn't bring any longevity to the experience lol.
    (1)

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