So, for the most part 1.18 is pretty nice.

I'm happy with the battle system changes. The enmity system is... yeah... workable and actually takes skill... Which is good!!

I am very happy to see it's actually a challenge now.

But the thing that troubles me is the dungeon re-entry time...

Why 5 minutes? Why would you want people just entering opening the first 3 chests (which have some of the best items) and leaving?

Also being able to go 5, 6, 7 times in a row winning? A week into the update and pretty much everyone in my LS has everything.

Of course the strategies being posted do not help but... If the re-entry time was once a day people would just be figuring out how to beat the Orge maybe? I don't know.

At this rate most people able to complete the dungeon will have pretty much all the need from Darkhold fairly soon if they don't already because it is so often repeatable.

This is fine for right now but I want to know is this going to be the standard for instanced fights like this in the future...?

What ever happened to 72~ re-enter times like FFXI Dynamis or Limbus? ... Salvage or Assault tags, etc?

It made loot rare and feel like an accomplishment.

I know SE wants people to see what they've done and enjoy the new content but what happens when everyone gets what they want? Will it just sit there like the new~ish "mid-level" NMs... And the NMs from the Dec update.... And FNMs now because most of the gear from darkhold makes them obsolete? Hmm...

Call me crazy but wouldn't you think it would be best to make rare items to keep people busy because there isn't that much content right now...?