Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Tule View Post
    Dragoons asked for this before. In XI "Super Jump" shed hate and dodged all attacks. They were told no. I think they said it would be unfair or something. So if they put it in for Ninjas..
    But the timing on the ninja move would be critical, your not on the head for long and you would have to take lag into account, so if screw up your timing your gonna get dragooned. adds a bit of balance.

    Dragoon really needs illusive jump cooldown shortened by a lot tbh, would allow dragoons to make use of dodging towards and away from the enemy.
    (0)
    Last edited by JakzChurchill; 09-22-2014 at 12:17 AM.

  2. #12
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    For all we know Ninja could be overpowered mmorpgs tend to make new classes overpowered.
    (0)

  3. #13
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Itseotle View Post
    fixed it for you
    Ya the hating on Dragoons need to stop or else players will never learn the difference between a Good player and a Bad Player.
    (2)

  4. #14
    Player
    Tule's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Tule Lycoris
    World
    Excalibur
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by JakzChurchill View Post
    But the timing on the ninja move would be critical, your not on the head for long and you would have to take lag into account, so if screw up your timing your gonna get dragooned. adds a bit of balance.

    Dragoon really needs illusive jump cooldown shortened by a lot tbh, would allow dragoons to make use of dodging towards and away from the enemy.
    Jump doesn't cast for long either.
    (0)

  5. #15
    Player
    givemeraptors's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    481
    Character
    Felendis Vreer
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Evangela View Post
    melee classes have disadvantages in this game with all those grounded AoEs from the enemies.

    sure, good melee players will be fine but what if you compare those "good" melee players to "good" ranged class players?
    Um, sorry but ranged has as many things to dodge as melee. Most bosses actually have long range attacks that only aim for distant targets. Also ranged have a massive disadvantage with cone AoEs like Bad Breath, since they have to run further to get out of the marker. No one has it "worse", dodging is hard for everyone.
    (2)

  6. #16
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Tule View Post
    Jump doesn't cast for long either.
    But jump doesn't have an dodge mechanics so I don't see your point. I'm saying if the jump on head ability was a dodge mechanic for aoes, it would have a very small window to be done effectively so it wouldn't be a definite dodge every time, and would have a bit of balance with dragoon not having this attack/dodge.
    (0)

  7. #17
    Player
    thepalehunter's Avatar
    Join Date
    Mar 2014
    Posts
    32
    Character
    Beatrix Blackthorn
    World
    Goblin
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by givemeraptors View Post
    Um, sorry but ranged has as many things to dodge as melee. Most bosses actually have long range attacks that only aim for distant targets. Also ranged have a massive disadvantage with cone AoEs like Bad Breath, since they have to run further to get out of the marker. No one has it "worse", dodging is hard for everyone.
    I play BLM as my main, and DRG is next in line gear wise - ranged is far easier to play in most cases. I think all the DRG jump abilities need their cooldowns cut in half. The damage a jump does isn't really that amazing compared to a normal strike - the only advantage is it can be used in between rotation hits. Being able to escape AOE's and quickly get back into the fight via jumps would be amazing. Right now you can do it once every 2-3 fights in a typical dungeon. I feel like DRG's should spend a lot more time in the air.
    (1)

  8. #18
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brightshadow View Post
    For all we know Ninja could be overpowered mmorpgs tend to make new classes overpowered.
    like smn/sch was OP? lol


    that attack is a risk , u are going to be stuck for 2s in front of the mob (cleave) + melee aoes.....

    Ninjas will need tank acc cap :P
    (0)

  9. #19
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by EdwinLi View Post
    Ya the hating on Dragoons need to stop or else players will never learn the difference between a Good player and a Bad Player.
    Good Dragoon, In FC/lS

    Bad Dragoon All others.
    (1)

Page 2 of 2 FirstFirst 1 2