So, based on a vague statement by another poster I did a search and came up with this:
Aside from the unfortunate fact that they revealed one of their anti-RMT measures...
Consider this.
RMT operations are essentially 'game sweatshops'. Go looking for interviews and articles on them, there are plenty of reports on games like WOW and their related illicit cash farmers and the wave of underpaid individuals under their command. When we're talking about RMT operations, we're in the same zone as any other MMO's farmers. That is to say, companies that run dozens and dozens of computers with what ever game(s) they are violating with their creepy business ethics.
Remember, their business strategy relies on zerging a game's economy. They either set up a rotating schedule of accounts to bypass it or just throw mobs of accounts at it to get the volume they need. You haven't stopped them, rather you've merely placed a pothole in the path of their (crude) tank.
So the rate is cut it down to 10 items an hour after 250 items (2500 points, 10 points an item...)?
Assume this is a small company with a dozen farmers.
250 items, 12 farmers = 3000 items per account they use.
10 items an hour, 12 farmers, 24 hours = another 2880 items a day after that point as long as they continue to get 10 items an hour and have 24 people working 12 hour shifts.
For a single player to accomplish what such a group would manage in a month? Assuming they burned out that threshold before the month starts and we let the single most dedicated hardcore player keep it, they'd still die from which ever deprivation of basic needs kicks in.
Right now the 'bazaar only' system seems like a good idea, but because of how spread out and split up the system is, and the fact that Retainers how no tie to their owners (in name); trying to track RMT traffic will become a nightmare. Even the original idea that would make it 'non-game-able' evaporated as soon as it moved to a specific area that enables a look up function and price comparison. Now it walks like a duck, quacks like a duck... just missing the duck costume here. (Seriously, the only thing different between what we have now and an AH is the constant zoning, tediously slow retainers system, and lack of a proper text search)
At least with an AH you would have an couple limited points of access to store and track transactions, all tied to a character name. Hundreds of postings by dozens and dozens of accounts from the same IP range? Did the posts cause a rapid fluctuation in the price of goods? Do the names look like the were mashed in, or follow a repetitious patter? (Hmmm...)
I'm not even going to try and claim removing a limit on gathering or giving us an AH is correct. (The first would actually be wrong anyways, then there would be no check on their zerg farming at all) What needs to happen is a more robust and responsive system for handling RMT; the so far heavy handed solutions in place will be woefully insufficient as this game becomes more and more attractive to the RMTs.
By the way to any Devs who , I graduate in the fall and would be happy to apply for a job in the Special Task Force.