don't know what to say OP... but zerg parties own pug groups at the moment. give it another 1-2 weeks.. to die down. Make you own party and say its a learning group.
don't know what to say OP... but zerg parties own pug groups at the moment. give it another 1-2 weeks.. to die down. Make you own party and say its a learning group.
"You cannot simultaneously prevent and prepare for war."
It's doubtful that it will die down any time soon with the way the Nexus progression is. Can I cast protect four different times to get everyone in the party? Probably. Can I still stoneskin everyone with the start of the fight? Maybe. But why should I have to chase everyone down? And, more importantly, if you're in a rush, you've just lost the damage I could've been contributing in Cleric Stance. At about 615 on a Stone II with 930ish for crits, I could've thrown in around 7000 in damage instead of chasing everyone down to protect them or heal extra to compensate for those who don't have protect on them to begin with.
Still, I realize the people who want to rush will continue to have arguments as to why they feel healers don't deserve to cast beneficial spells to the party, and again, that is why I'm seeking development/admin response. (And not one of those generic "Please look forward to it" responses, though I'm sure that's inevitable.)
Protect is a spell for a reason.
@Magiseanzz: As a fellow healer, my advice is to just not heal those who give you such trouble. Some people have to learn from actions; if a particular tank I'm with runs off without taking Protect, I assume they don't want my heals either. Better yet, I stand next to them and start desynthing fish. Or repair my gear one piece at a time. I have a cast-Protect-once policy. Even a macro: "Casting Protect now, if you're not in range, too bad so sad <se.10>". And if they're not in range, I'll assume they're not in range for heals either.
They can Leeroy Jenkins all they want, I'll be alive AND have my chicken as well.
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