Housing is not standard content in most MMOs really
Housing is not standard content in most MMOs really
Last edited by Edli; 09-21-2014 at 02:30 AM.



If it's supposed to be a Gil sink, wouldn't it make more sense to make it more accessible? Like the glamour system being gated behind level 50. If you could glamour from the start, wouldn't that mean more people spending money? Especially in lower levels, you level so fast and outgrow your armor that in order to maintain glamours you would constantly be buying glamour prisms. The stuff that's all stupidly gated and labeled as Gil sinks would pull more money if it was accessible to 100% of people playing instead of whatever percentage it actually is due to being gated.
How about no. Until they fix this problem it remains a problem and as such people have every right to complain about it until it is fixed. In the meantime your quite welcome to not enter threads talking about it if do not consider it a problem. 2.4 will not solve the problem based on what they claim they (might) do as they also said they might not even manage to achieve doubling of current amount. Even if they do double it, the majority of the people who play this game will still be locked out of owning a house because the limitation of plots even after 2.4 which is not enough especially if many only want a small house or cannot afford a large one. I think there is no major problem with price personally in the case of small houses though I admit others disagree...but there sure as hell is a problem with availability, raising gil is possible by all who play if choose to save up but buying a plot is limited to only a microscopic amount of people compared to the number of players in this game regardless of how much gil might have (even after 2.4).Not sure why you're complaining then. If it's not a problem to you to make gil, then be patient on the team adding more plots and wards. It's that simple.
Yes they have a flawed system which should be instanced. Yes, they went about the housing situation the wrong way with their other available options. Lets move beyond that now.
Last edited by Snugglebutt; 09-21-2014 at 03:23 AM.

Individual only wards? More wards in general? They're just band-aids but they seem better as options than the small speck of band-aid people are getting right now.
I don't think you quite understood my post. The problem is not the making of gil, it's what I'm doing with said gil. In WildStar, when I work on earning more gold, I'm doing so to obtain more decor items to continue construction on the elaborate plot I already have. In XIV, you work on earning gil to... buy the house. The customizing of homes in XIV was quite clearly a second thought - or perhaps SE is just not all that creative, or they just really, really like to control what their players do. Either way, the end result is: in one game, my money earning efforts go directly into more and more and more fun; in the other game, my money earning efforts drag on for months and then earn me one moment of satisfaction followed by "... and now what?"
I really, really want XIV to shift into the same category as the first game.
[edit] Dang I really need to post updates of my plots in WS... xD Those shots are old.
Last edited by Naunet; 09-21-2014 at 03:13 AM.





If someone gets the chance to speak with him could they bring up instance housing, and systems like wild star's? if need be ffximog house (as I imagine a escape-goat "that doesn't work", FFXI, and other mmos say otherwise)
Nice house Naunet ^^



Hard to move beyond something like this.Not sure why you're complaining then. If it's not a problem to you to make gil, then be patient on the team adding more plots and wards. It's that simple.
Yes they have a flawed system which should be instanced. Yes, they went about the housing situation the wrong way with their other available options. Lets move beyond that now.
Imagine if relic upgrades were hyped for months and then announced to have a limited availability.
That light you're getting on your relic, well, for some asinine reason we couldn't program things so that everyone could get it. So, for crowded servers, less than 1% of the players will be able to get that light, and once it's gone, you just have to wait.
Or, how about this scenario:
"We've released the Second Coil of Bahamut. However, due to server stress, there are only 160 instances available. Once those instances have been used, you'll have to wait until next patch to try. Oh, and we're still releasing a limited number of instances on the next patch, but hope to eventually release more. So, Second Coil of Bahamut is released, we know not everyone will be able to play it initially, but please look forward to it"
Would that be right? If not, then shut up about people who are upset that they can't access content because it's NOT AVAILABLE for access.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.



I think personal housing should have been treated like a cross between Mog houses and Mog gardens in XI. Give the player their little instanced corner of wherever with a house and space for outside furniture/garden plots/etc, then furnish the inside as you like.
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