The reason why this game has players that play for a month and unsub afterwards is because this game is not meant to be lived in it's so players can beat end game content get all their gear and leave until next patch. Unless developers intent was for players to live in this world as adventures like a massive online virtual world by making it a hybrid between an theme park mmorpg and Second Life then I don't see the issue being solved.

At least for me, Destiny has my attention for now. Feel burnt out doing the same thing week after week and waiting for reset. I'm a casual player so I can't really do much end game and I rely on just grinding for tomes and buying my gear. I tried upgrading my relic by doing the atma grind and after a few hours and no drop I just up and quit on that.


Must admit since patch I haven't stayed logged in for longer than half an hour, and use to spend like five hours online.
Just lost faith in SE recently so I've been playing other games like gw2
I just cancelled my sub. Tired of the never ending gear grind, one shot mechanics, and unappealing summoner.



I'd say one of 2 reasons might explain this:
1) They envisioned a job that would outdamage every other job by a factor of 9000 (agreed, that's a gross exaggeration but you get the idea)
or 2) They envisioned an underpowered job they could use as a healer (because "efficiency")
I don't know. People need to take time off. I have taken 2 large breaks, each a couple months, from this game. Mostly to play other games for a while because if I just played FFXIV on my PS4 I feel like I wasted my money on a PS4 versus just playing it on my PC.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
No one wants to take breaks is the problem. They then complain of burn out. I'm taking a huge break post 2.4 for about 2 months, hopefully to come back to 2.5 and Gold Saucer. If people knew how to pace themselves, there would be few problems.
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