My server is just as busy.

My server is just as busy.


I took a break for quite a while and came back a couple weeks ago. I was worried I wouldn't see a bunch of folks crafting in the cities and farming outside like I did a few months ago, I'm glad to see busy people all over the place doing stuff and the noises of HQ things being created (during peak hours anyhoo. Can't wait to get home and do some exploring.


@OP to answer your question. It's not just you, but you could be exaggerating a tad?
Excalibur is busy, people are getting a little upset still in the ls about the limits on Coil and such, and not being allowed to raid more than once. But not fleeing in flocks by any-means.
Good game, will be around for a long long time, and I look forward to it (I'm rather casual).
-Tari
p.s. Not saying I don't have my fair share of gripes...just saying I look forward to it![]()
I am a winner, even though I sometimes fail.
I didn't leave the game because of the current patch. Rather, I left after reading all the announcements of Yoshida on the direction of the game. The patch just gave me some minor gripes and a little relief.
(1) He can't seem to figure out that he is squandering all the potential of a Final Fantasy job system by cleaving all the potential hybrid options out of the cross class skill system, and as a result locks up the inventory system with huge cooldowns as well. It creates an overall system that doesn't even resemble a Final Fantasy game by the time end game is reached.
(2) We're regaled with a cutscene depicting a mass battle at the very start of the game and nothing like that ever happens in the game. Armies of adventurers clashing in coordinated units against an encroaching army determined to take Eorzea for itself is MMORPG material, and its something not delivered on.
(3) Continuing to give the same stuff that is available in every MMORPG like they are required features (when they're not). Battleground PvP is not a required feature of an MMORPG. What it is an example of is a dead horse that keeps getting beaten for the sake of it being there. If they'd cleaned up Blitzball and made it so you could go against other teams of players, that would have been something incredibly unique to draw people to the game.
(4) Bad end game encounter design that pits players against one another inevitably with time. Had they stuck to being more tactical and loose with combat, we wouldn't be having the kinds of elitism issues we're having right now. End game encounters lead people to attack who they perceive is the weakest link instead of working with the fact that players will have varied levels of experience and skill. They don't need to have fights that are tweaked to the utmost peaks of difficulty. They just need fights that are fun. Lockouts prevent people from bull-rushing content anyway.
Is it a bad game? No, but it squanders so much potential for the sake of following the dead horse of MMORPG design that the game is a 6/10 for me in the long run.
Last edited by Fendred; 09-24-2014 at 07:34 AM.



It was delivered, before the calamity(2) We're regaled with a cutscene depicting a mass battle at the very start of the game and nothing like that ever happens in the game. Armies of adventurers clashing in coordinated units against an encroaching army determined to take Eorzea for itself is MMORPG material, and its something not delivered on.
https://www.youtube.com/watch?v=CLd-AYXaaKs
https://www.youtube.com/watch?v=l_36...22E4C3766EBA70
https://www.youtube.com/watch?v=2ZFi...22E4C3766EBA70
Last edited by Felis; 09-24-2014 at 08:38 AM.



I was thinking about this and it would have been nice if they carried on the tradition of main scenario building up to something grand with small hints and event to keep players interested. There is two patchs left though so who knows.It was delivered, before the calamity
https://www.youtube.com/watch?v=CLd-AYXaaKs
https://www.youtube.com/watch?v=l_36...22E4C3766EBA70
https://www.youtube.com/watch?v=2ZFi...22E4C3766EBA70
It's because se has sent us to the dungeons for this relic, instead of running around zerging hunts, like previous relic.


On a legacy server that may indeed be the case, but Behemoth still seems to be quite bustling. I could see legacy players either burning out or getting frustrated by SE and leaving though... I have a couple RL coworker friends who were on Hyperion that quit a month or so ago.
![]()
"Well, it's no Vana'diel, but it'll have to do..."
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote
. Can't wait to get home and do some exploring.






