It seems to me less flicker during night times, you only get the really bad flicker during the day especially at high noon. Depth of field doesn't seem to make a diff to me.
Adaptive AA does get rid of the flicker especially over GDQ8 but its a resource hog and very hard to use with a single 5870 with vysnc and triple buffering on, and I refuse to play without those 2 settings as the wavery lines and tearing are too bad. The game does look awesome with Adaptive AA on, but I refuse to deal with the tearing and wavery lines to use it.
Back with to the original point tho, I think its more the time of day and lighting direction/intensity in the game that make flickering bad at GDQ 8 rather than it being "random". And it is definetely less noticeable at GDQ 9 and 10, at least to me.

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Sli and x-fire unless it really gets developed on more and supported more by the games, which is essential, isnt more then e-peen contest for most of the time.








