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  1. #21
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Divinemight View Post
    Sneaky Square Enix.......

    I guess this is a Win Win situation. Increased PvP activity for NA player base by providing a better way for the relic. As long as they switch to it before game end. And we wasted so much time on allied seals discussion.
    that remains to be seen. its a common trend in SE's implementation to not be in sync with actual playerbase habits. the majority of the playerbase in this game suffers from A.D.D. in droves, meaning when something is new, the majority of the playerbase gravitates towards it in a horde for a limited short time and then abandons it as they have already achieved whatever goal or became bored of the content and move on to something else. its like they move like locusts. i hope people do stay for pvp however previous trends has shown everytime that once something new is implemented in pvp, players come in droves for the first few weeks, and then the pvp areas turn back into ghost towns as the pve players have leeched what they needed and went back to pve. it happened when pvp first started. it happened again when FL was released and again when glamour was allowed in pvp. so based on player history, players will once again flood pvp for their relics and then once that horde has achieved that, FL will fall dead again when they leave.

    SE needs to make pvp content that will tease people to stick around. not just a temporary surge of 1-hit wonder players.
    (1)
    Main: Pink Logic, Alt: Melie Bugg

  2. #22
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Maybe if 2.4 introduce new battleground that people become interested or stay longer as you describe? For now I think they just reading player suggestion and try to come out with new PvP thing. They test simple 4 person PvP then now 24 person frontline.. hopeful that 2.4 will be many incentives more.

    But playerbase here very strange in wants because reason sometime not very convincing.
    (0)

  3. #23
    Player
    Venom's Avatar
    Join Date
    Apr 2012
    Posts
    168
    Character
    Omega Venom
    World
    Cerberus
    Main Class
    Archer Lv 72
    Quote Originally Posted by Zyphione View Post
    Maybe if 2.4 introduce new battleground that people become interested or stay longer as you describe? For now I think they just reading player suggestion and try to come out with new PvP thing. They test simple 4 person PvP then now 24 person frontline.. hopeful that 2.4 will be many incentives more.

    But playerbase here very strange in wants because reason sometime not very convincing.
    Another type of PVP would be much welcome to the playerbase I am sure, but it still doesn't mean they can ignore Fronlines. Making MNK be able to interupt Scholars isn't enough. Until each faction is winning 30-35% of matches it is unblanced. At the moment I would think it is something like Maelstrom winning around half and Adder winning most of the remainder whilst Flames win quite rarely. Since 2.38 I have came first 9% of the time. Every Flame in frontline feel like this, they're jumping ship etc.... if it continues there will be little Flames left.
    (0)

  4. #24
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Quote Originally Posted by Venom View Post
    View
    I understand this problem occur often in Frontline for NA but I do not think Developer will fully ignore since FL is very much enjoy by many people. I want to try understand why NA and JP datacenter is much different. For refer note, JP datacenter seem to be more balance? In 1 day playing I see more or less equal win but sometime landslide 5 win for Adder then 3 win for Maelstrom then 4 win for Flame? This is common and occur almost every day.

    I bring up JP game often because problem most of the time is not because always same reason as NA that things happen.
    How can developer make people stay flame if they don't want to stay flame by choice? Also that if NA player keep change to winning faction, very little developer can do unless make it so faction cannot be change? Even if went to that extreme, people will just not play PvP.

    Seem that no matter what change made, very hard to convince player not to always join winning GC if that is the case.
    (0)
    Last edited by Zyphione; 09-20-2014 at 10:21 AM.

  5. #25
    Player
    Venom's Avatar
    Join Date
    Apr 2012
    Posts
    168
    Character
    Omega Venom
    World
    Cerberus
    Main Class
    Archer Lv 72
    Quote Originally Posted by Zyphione View Post
    I understand this problem occur often in Frontline for NA but I do not think Developer will fully ignore since FL is very much enjoy by many people. I want to try understand why NA and JP datacenter is much different. For refer note, JP datacenter seem to be more balance? In 1 day playing I see more or less equal win but sometime landslide 5 win for Adder then 3 win for Maelstrom then 4 win for Flame? This is common and occur almost every day.

    I bring up JP game often because problem most of the time is not because always same reason as NA that things happen.
    How can developer make people stay flame if they don't want to stay flame by choice?
    Warrior is better than PLD in PVP. Scholar is.... well we have no healing guild in Uldah. It is no doubt the locations of the guild is the reason. The solution is simple. Add more jobs and in time it will be balanced. There needs to be a healing, tank and dps class guild in every main city.
    (0)

  6. #26
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Quote Originally Posted by Venom View Post
    Warrior is better than PLD in PVP. Scholar is.... well we have no healing guild in Uldah. It is no doubt the locations of the guild is the reason. The solution is simple. Add more jobs and in time it will be balanced. There needs to be a healing, tank and dps class guild in every main city.
    I think even if add to every city, people still go to Maelstrom is they win many time. Point of case is that in NA server, all people only join winner based on frequency of win? That way there is more to attitude problem of player than actual game problem. As I say, must think from all side of problem.

    JP server also experience where you say warrior better than shield? Then say no healer guild for Uldah but win are balanced mostly.
    Which mean class and job is not root of problem.
    Am I right to say this?
    (0)

  7. #27
    Player
    Venom's Avatar
    Join Date
    Apr 2012
    Posts
    168
    Character
    Omega Venom
    World
    Cerberus
    Main Class
    Archer Lv 72
    Quote Originally Posted by Zyphione View Post
    I think even if add to every city, people still go to Maelstrom is they win many time. Point of case is that in NA server, all people only join winner based on frequency of win? That way there is more to attitude problem of player than actual game problem. As I say, must think from all side of problem.

    JP server also experience where you say warrior better than shield? Then say no healer guild for Uldah but win are balanced mostly.
    Which mean class and job is not root of problem.
    Am I right to say this?
    When Flames is ending up with 10 tanks in a 24 man Alliance it is a problem. I am guessing Maelstrom hav ethe same with healers? that is the difference.
    (0)
    Last edited by Venom; 09-20-2014 at 10:47 AM.

  8. #28
    Player
    Zyphione's Avatar
    Join Date
    Aug 2014
    Posts
    119
    Character
    Sy'rin Atarei
    World
    Midgardsormr
    Main Class
    Archer Lv 1
    Quote Originally Posted by Venom View Post
    When Flames is ending up with 10 tanks in a 24 man Alliance it is a problem. I am guessing Maelstrom hav ethe same with healers? that is the difference.
    Are you telling me that base on very large sample pool of game, 200-300 FL game? Flame have 10 tank and Maelstrom have 10 healer for every game? That is why always lose for flame and always win for maelstrom? Very unclear in statistic.

    Also, game is design that every person can be any class. You mention as if because join Ul'dah that you can not be anything other than tank because you outline "flame have 10 tank because no heal/dps/tank class in every city"? This do not make sense? Anyone can be any class.
    This is player problem.
    Nothing to do with game.

    It is unwillingness of player to roll other class to help entire GC win and unfortunate that everyone behave this way. Add more class/job to city will not solve problem since you can be any job/class by just visiting other town.
    Will stop discussion here until new point is given!
    (0)

  9. #29
    Player
    Sonoran's Avatar
    Join Date
    Sep 2013
    Posts
    37
    Character
    Sonoran Rix
    World
    Behemoth
    Main Class
    Marauder Lv 50
    I switched to Flames recently for the 15 days and noticed most games Flames were short on heals, that was before the cleric stance change or the patch this week...most being about 70% of the time. I largely attribute this to why they lose so much...well that and they played like crap. Maelstrom if a group is short MOST times someone changes to a healer, rarely saw that happen when I played Flames
    (0)

  10. #30
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sonoran View Post
    I switched to Flames recently for the 15 days and noticed most games Flames were short on heals, that was before the cleric stance change or the patch this week...most being about 70% of the time. I largely attribute this to why they lose so much...well that and they played like crap. Maelstrom if a group is short MOST times someone changes to a healer, rarely saw that happen when I played Flames
    when i swapped to Flames i often had to ask people to swap to healer, pretty much most the games. the main problem i ran into that caused me solo heal alot was that many of them had no cross classes or didn't gear up their healer. i saw most of the tanks were PLDs and were ONLY PLDs (in vit). i can understand them not having healers because there not being any healer quests in Uldah, however i have been unable to understand their reason as to why they play so bad even when they do have the healers they need. they seem very clueless in strategies and when i would tell them what to do, i'd get some smart remark telling me not to tell them what to do or how to play. they're bads and they seem to be satisfied with it.
    (1)
    Last edited by Gor; 09-21-2014 at 12:12 AM.
    Main: Pink Logic, Alt: Melie Bugg

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