Quote Originally Posted by Archadius View Post
Great idea. You should add a dev tag (if there is an appropriate one) to this thread.

Personally I think (if it's easier) they could make it two separate entities rather than just add a new sub ward. For example, you have the "Market Wards" and then the "Seeker's Wards", both of which have ALL subcategories and item listings. This would allow for ease of finding a buyer for an item you're trying to sell, while also cutting down on ward lag and overpopulation. By this, players are forced to choose if they want a retainer to buy (Seeker's Wards) or sell (Market Wards), and also give more purpose to having 2 retainers, one designated as your buyer and one as your seller.
(-1) to the idea of two separate wards. I already have only 1 retainer selling, the other is my on-call retainer that stores all my crafting supplies so I can call him at bells. A lot of crafters do this because it is a pain to run to the market in any one particular city every time you want to craft something. If both were tied up in the wards... I'd go nuts.

I do like the idea of a search ward, though. Except we need to be able to (1) seek things we DON'T already have, and (2) our reward should not take up a line item of space in the bazaar. Rewards should be separate from the 10 slot restricted inventory. This would be far more convenient than running through Ul'Dah shouting that you need something to be made by RXX class - and less annoying to other players, I'm sure.