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Thread: Ramuh Rant

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  1. #1
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    So many reasons:

    - Gated behind Moogle Ex.
    - Independent responsibility that affects the whole group. Someone screws up? Its probably a wipe.
    - Some degree of Randomness. Specially lethal to unprepared players.
    - Pretty much requires some sort of external Voice software. Communication is everything on this fight, and chat doesn't cut it.
    - Melee unfriendly.
    - Ridiculous DPS check. My static has half the team on HA weapons and it's still cutting it close. I have no idea who designed this but I'm pretty sure its impossible to do on the base iLvl required.
    - Best winning strategy not widespread, requires good DPS healers and a DPS oriented tank.


    Seriously tho, that last point is the make-or-break point of most Ramuh fights. If your healers and the tanks are not DPSing the adds your chance of clearing becomes nearly zil. Too often I see the current MT stick on Ramuh instead of attacking an add behind them, or a healer complaining why the DPS slacking when all they did was cure. Healers that can actually DPS amongst all that chaos are few and far inbetween :/
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  2. #2
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kyros View Post
    Seriously tho, that last point is the make-or-break point of most Ramuh fights. If your healers and the tanks are not DPSing the adds your chance of clearing becomes nearly zil. Too often I see the current MT stick on Ramuh instead of attacking an add behind them, or a healer complaining why the DPS slacking when all they did was cure. Healers that can actually DPS amongst all that chaos are few and far inbetween :/
    This is honestly the best point, you should know that on paper the DPS check isn't very high, only 1000 pdps is needed. But it is a disturbing norm that tanks and healers believe they should strictly stick to their job only and it is a huge handicap when they don't contribute. Tanks do not need full fending accessories for most of the stuff in this game, and they need it for virtually nothing if they have a i90 melded set, but it depresses me to hear tanks actually get abused in groups for daring to wear DPS accessories.

    An exceptional tanking combo can carry at least a 3rd of that check alone, and healers don't have DPS skills for nothing, too many people underestimate the help that good tank and healer DPS has and this fight certainly punishes them for neglecting it.

    To sum up: 1000dps is hard? No way. Hard when you factor in downtime and average output of most DD? It's getting close. Take out good tank and healer DPS? The straw just broke the camel's back.
    (1)
    Last edited by SarcasmMisser; 09-19-2014 at 05:04 PM.

  3. #3
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kyros View Post
    - Ridiculous DPS check. My static has half the team on HA weapons and it's still cutting it close. I have no idea who designed this but I'm pretty sure its impossible to do on the base iLvl required.
    Our team is able to do it with 3 dps.
    (0)

  4. #4
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Wizhard View Post
    Our team is able to do it with 3 dps.
    Word, its really not that hard of a DPS-check.

    To those who say its melee unfriendly I disagree quite a bit. Having 1-2 melee is ideal imo as it helps with spacing and grants you melee LB3. Melees are usually towards the tops of DPS as well.

    You also dont need TS/Mumble/Vent. Mark people 1,2,3,4,5. Have the designated area to go for chaotic. Clear chaotic 1->5, break tether 5->1. Be careful with phase pushing at 65% and 30%. Post 2-hr try to always leave 1 orb for tanks. EZ.
    (0)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Ehhhm.... While you can say it's not that hard of a DPS check, I've had more Ramuh EX groups fail the DPS check than fail handling the mechanics, or at least up to that point. Obviously phase 3 is less forgiving about accidentally thundering someone. But even people that can clear t8 can have problems with the DPS check so... sure it's doable, but it's no joke.
    (0)