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Thread: Ramuh Rant

  1. #21
    Player
    LunarEmerald's Avatar
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    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Zankes View Post
    I personally would rank Ramuh Ex same level as T7.
    I'd agree.
    (1)

  2. #22
    Player
    melflomil's Avatar
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    Mar 2014
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    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by zar View Post
    Gated behind Levi and Moogle Ex would be my guess.
    Nope... Well 100% nope for Levi. Things is easier than Ifrit Hm. Moogle maybe
    (0)

  3. #23
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Estellios View Post
    I think you have a point. Moogles is not a terribly difficult fight and pretty much every failed party I have been in is due to healers not using Esuna/Leeches on stuff they should be. Which kind of baffles me as a WHM main.

    Ramuh is mostly stressful because it's incredibly easy to kill each other and holding yourself back from "trying to help" can be hard sometimes.
    I'm not even a healer main, and I find healing KMX to be borderline boring - one healer can take care of both cleanses for Moogle-Go-Round and Thrown for a Loop (hell, a healer can even cleanse that off of him/herself if timed almost perfectly). I actually prefer going healer over my main (BLM) because it's stressful having to hold back on DPS. XD

    As for Ramuh...Those times where two people with Thunderstorm going back and forth trying not to overlap the circles on the two people affected by Chaos...only for both to miss and kill the other two. Good times.
    (0)

  4. #24
    Player
    Fynlar's Avatar
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    Jan 2014
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    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I think you have a point. Moogles is not a terribly difficult fight and pretty much every failed party I have been in is due to healers not using Esuna/Leeches on stuff they should be. Which kind of baffles me as a WHM main.
    I've never been able to figure out what it is I can remove and what I cannot (the icons are too similar), and it's pretty unforgiving on how much time it gives you to remove them.
    (0)

  5. #25
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Fynlar View Post
    I've never been able to figure out what it is I can remove and what I cannot (the icons are too similar), and it's pretty unforgiving on how much time it gives you to remove them.
    The Bemoggled debuff looks similar to the Fire elemental symbol (I think it's right side up, and the tank's one is upside down), and Thrown for a Loop I think has a picture of a Moogle head on it.
    (0)

  6. #26
    Player
    Sessurea's Avatar
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    Feb 2014
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    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by zar View Post
    Gated behind Levi and Moogle Ex would be my guess.
    this xc

    Mog ex is biigest troll fight ever. It's - - simple fight for dps, but I guess it's hard for tanks?. I been bashing my head against this wall with a month, nobody wants to do it.
    (0)

  7. #27
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Estellios View Post
    I think you have a point. Moogles is not a terribly difficult fight and pretty much every failed party I have been in is due to healers not using Esuna/Leeches on stuff they should be. Which kind of baffles me as a WHM main.

    Ramuh is mostly stressful because it's incredibly easy to kill each other and holding yourself back from "trying to help" can be hard sometimes.
    I'm one of those healers. I fail to remove the status effects sometimes and the party wipes. I daydream A LOT. But I've already cleared the fight so it's not like I can't do it. Attentiveness is the key to that fight and sometimes that just goes out window at the wrong time. But I have never had a healer partner that refused to remove a detrimental status effect cause they didn't feel like it or some variation of that.
    (0)
    Last edited by Brianmj; 09-19-2014 at 11:22 AM.

  8. #28
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fynlar View Post
    I've never been able to figure out what it is I can remove and what I cannot (the icons are too similar), and it's pretty unforgiving on how much time it gives you to remove them.
    The bemoggled icon (one shot from moogle go round) is the reverse of another icon, I think it's one of the resistance downs, it's just sort of flipped so they look similar.

    Easiest way to deal with it is immediately look at the party list when you see them both being channeled, huge bluish circle. Moogle Go Round and Holy happen at the same time. If quick enough, one healer can cleanse both if both targets are in casting range.

    Come at me kupo! (chained charms), the chains will appear a bit early before it goes off, and it happens in combo with Moogle Rain of Death, with the yellow crosshair icons on 3 players. Icon is just a moogle.

    Important to note that sometimes moogle rain of death comes out with both tank mogs doing a hate reset in which case there will be no charm for that combo. It's one or the other.

    Best way to stay alert is to pay attention to the King, and the combination attack cue with the 3 bullhorns.
    (0)

  9. #29
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    So many reasons:

    - Gated behind Moogle Ex.
    - Independent responsibility that affects the whole group. Someone screws up? Its probably a wipe.
    - Some degree of Randomness. Specially lethal to unprepared players.
    - Pretty much requires some sort of external Voice software. Communication is everything on this fight, and chat doesn't cut it.
    - Melee unfriendly.
    - Ridiculous DPS check. My static has half the team on HA weapons and it's still cutting it close. I have no idea who designed this but I'm pretty sure its impossible to do on the base iLvl required.
    - Best winning strategy not widespread, requires good DPS healers and a DPS oriented tank.


    Seriously tho, that last point is the make-or-break point of most Ramuh fights. If your healers and the tanks are not DPSing the adds your chance of clearing becomes nearly zil. Too often I see the current MT stick on Ramuh instead of attacking an add behind them, or a healer complaining why the DPS slacking when all they did was cure. Healers that can actually DPS amongst all that chaos are few and far inbetween :/
    (0)

  10. #30
    Player
    Cyrus-Wallace's Avatar
    Join Date
    Aug 2013
    Location
    The Mists
    Posts
    1,357
    Character
    Lucille Wallace
    World
    Siren
    Main Class
    Paladin Lv 90
    And I hope they don't nerf it. At all. It's a fun fight that our group suffer/enjoy at the same rate.

    Edit: By nerfing I mean the adds' HP, mechanics, damage and that stuff. Not implying the echo.
    (0)

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