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  1. #1
    Community Rep Bayohne's Avatar
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    Our friendly neighborhood Japanese reps talked with Minagawa about all this setting action-related stuff.

    We are currently working on addressing this so that actions for each class will be remembered when you change classes. When this feature is implemented it will remove the need to fix your action bar every time you change classes, as well as the need to set actions via text commands.

    I'm sure you are all dying to know when this feature will be ready... We're currently aiming to implement this during patch 1.19, but depending on how development and testing progress, there is a possibility that it could be pushed back.

    Sorry we can't make a concrete promise for 1.19, but hang in there just a bit more!
    (78)
    Matt "Bayohne" Hilton - Community Team

  2. #2
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    Quote Originally Posted by Bayohne View Post
    Our friendly neighborhood Japanese reps talked with Minagawa about all this setting action-related stuff.

    We are currently working on addressing this so that actions for each class will be remembered when you change classes. When this feature is implemented it will remove the need to fix your action bar every time you change classes, as well as the need to set actions via text commands.

    I'm sure you are all dying to know when this feature will be ready... We're currently aiming to implement this during patch 1.19, but depending on how development and testing progress, there is a possibility that it could be pushed back.

    Sorry we can't make a concrete promise for 1.19, but hang in there just a bit more!
    Thanks for the update Bayohne and bringing this to the attention of those that can improve this for the better. This really should be a priority and implemented as soon as possible, even before 1.19 if possible. One of the cornerstones and hallmarks of FFXIV is the Armoury system and how it *should* make changing jobs seamless and easy, unfortunately, that's not the case due to the cludgy Action Bar/Trait/Abilities interface. Switching classes in SE games has always been a big draw; this should be an effortless afterthought that adds to the complexity, flexibility and fun of playing the game, it shouldn't be a deterrent that leads to frustration.
    (2)

  3. #3
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    Quote Originally Posted by Bayohne View Post
    Our friendly neighborhood Japanese reps talked with Minagawa about all this setting action-related stuff.

    We are currently working on addressing this so that actions for each class will be remembered when you change classes. When this feature is implemented it will remove the need to fix your action bar every time you change classes, as well as the need to set actions via text commands.

    I'm sure you are all dying to know when this feature will be ready... We're currently aiming to implement this during patch 1.19, but depending on how development and testing progress, there is a possibility that it could be pushed back.

    Sorry we can't make a concrete promise for 1.19, but hang in there just a bit more!
    Wooo thanks for finally getting some info out on this Appreciate it^^ Even if its delayed, sounds great
    (0)

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

  4. #4
    Player
    Coombah's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Rowan Garnet
    World
    Halicarnassus
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    Warrior Lv 90
    Quote Originally Posted by Bayohne View Post
    Our friendly neighborhood Japanese reps talked with Minagawa about all this setting action-related stuff.

    We are currently working on addressing this so that actions for each class will be remembered when you change classes. When this feature is implemented it will remove the need to fix your action bar every time you change classes, as well as the need to set actions via text commands.

    I'm sure you are all dying to know when this feature will be ready... We're currently aiming to implement this during patch 1.19, but depending on how development and testing progress, there is a possibility that it could be pushed back.

    Sorry we can't make a concrete promise for 1.19, but hang in there just a bit more!
    Very good news! Thanks Bayohne ^^ I hope the testing goes well and it gets put into the 1.19 patch.
    (0)

  5. #5
    Player
    Roaran's Avatar
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    Mar 2011
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    Ajax Sol
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    Excalibur
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    Marauder Lv 50
    Nice! Glad to hear it, even if it doesn't get done for 1.19 I'm happy to hear this is HOW the system will end up being. Now just get them to let us map all our gamepad/KB buttons to all sorts of crazy things!
    (3)

  6. #6
    Player
    DoctorMog's Avatar
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    Doctor Mog
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    Hyperion
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    Lancer Lv 51
    I would wait an extra few days for this to be included in 1.19. thats for sure.
    (10)

  7. #7
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by DoctorMog View Post
    I would wait an extra few days for this to be included in 1.19. thats for sure.
    I smell 1.19a
    (0)

  8. #8
    Player
    REDace0's Avatar
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    Mar 2011
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    #5 Mist 2, The Pande Cave
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    Robert Redensa
    World
    Balmung
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    Dark Knight Lv 70
    From what I've observed, the reason this has been so tough to fix is that the server syncs abilities on every single change. This is why there's lag when you equip abilities or traits. It might be simple enough to make a UI for the functionality described, but I wouldn't expect rewriting the server-client process to add multiple abilities at once to be quick or easy.
    (1)

  9. #9
    Player
    Payadopa's Avatar
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    Payadopa Astraya
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    Spriggan
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    Conjurer Lv 71
    w00t! Along with the new class changes/ jobs this is on my top 3 of things that must be fixed.
    (0)

  10. #10
    Player
    Lionheart's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Ariel Logos
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    I think should be a little more a priority, with the many calss switch you perform every day it's getting really frustrating to manage the action bar...
    (0)

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