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  1. #1
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Codek View Post
    Threat management will be in regardless, but ic can be spun around in a way where the player doesn't need to hold back their dps but instead manage another resource to control that threat.

    Example:
    Monk is given 5 resources every minute called "Numb" - reduced threat from the next ability to 0.

    Generally, they would want to utilize this with their heavy hit in a rotation. It would also be more beneficial to use it for all abilities in a string of attacks that line up with increased damage cooldowns going off.

    Either way, when to use those resources drastically depends on the situation at play making it a much more dynamic system. It's far more engaging then simply determining your threat output over time and holding back to manage it.
    But Numb would still slot into a rotation; there would be an optimal time to use it and sub-optimal times that would remain the same essentially regardless of the fight you are engaged in.

    Quote Originally Posted by Alipoprocks View Post
    It wasn't that hard, cure 2 and cover the person that stole hate. And yeah, I think that is what OP was talking about, no? He wants to have to work for that.
    Indeed he was. In fact, because enmity is so easy to maintain in this game, Cover is almost never used (I've used it a couple of times in Wanderer's Palace) in XIV where it was used fairly often in XI.
    (0)

  2. #2
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Aegis View Post
    But Numb would still slot into a rotation; there would be an optimal time to use it and sub-optimal times that would remain the same essentially regardless of the fight you are engaged in.
    It would have a rule set within a rotation. It wouldn't always be utilized the same way as it drastically depends on what kind of threat you are expecting to work with inside a 60 seconds window.

    How you use it in regards to attacking a boss for 5 minutes or an add that dies in 20 seconds would be two completely different things.

    It's like having a Max damage/High threat rotation and a Normal Damage/Optimal threat rotation, only difference is that the player doesn't decide for the normal damage rotation if they manage the resources effectively. They don't get that feeling of holding back because of the resource system because they can do a Max Damage/ Optimal threat rotation. If they fail to manage the resource correctly, then the penalty will occur somewhere (lower their own dps or pull and cause chaos).
    (0)
    Last edited by Codek; 09-19-2014 at 01:24 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.