Quote Originally Posted by Bixby View Post
Can't really argue too much with that. I wish I were making more actual choices in combat instead of just being a living series of simplistic if/then statements.

And there's this, too. Making resource management interesting, to me, is 100% tied to the randomness and pace of combat. It goes back to the decisions you're making. If the combat doesn't require you to alter or abandon your rotation to a significant degree, resource management as a mechanic is just sort of a boring/frustrating pass/fail.
I think I agree with pretty much everything you've said, and I couldn't have phrased the bolded part any better.