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  1. #7
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Codek View Post
    Resources management is a great utility to have but having it effect the overall characters ability to perform is just not fun.

    Good Resource Management: Aetherflow for Scholars (Giving them the ability to exceed their normal abilities to a limited extent)
    Bad Resource Management: TP limits, forcing players to have to 'wait' before doing something.

    I'm all for giving players options to outperform their normal capacity with the use of limited resources that can recharge. Just please don't create a system that inhibits a player entirely if they don't push buttons in the right order.
    Isn't that a perfect description of a rotation? Your DPS is inhibited if you aren't following the right rotation?

    With enmity being something that everyone needs to manage, you aren't limited by your available TP/MP so much as you are the adverse effect on your party by unleashing at the wrong time. It means paying attention to a fight beyond knowing what move is next. If the boss just unleashed a big hit on the tank, the tanks enmity will have decayed significantly, perhaps use a low-enmity debuff of some kind?

    It becomes not so much a case of knowing your best rotation. It becomes knowing when to use that rotation, and when not to.
    (1)
    Last edited by Aegis; 09-19-2014 at 12:45 AM.