Quote Originally Posted by Aegis View Post
Agreed. I just feel without it, the game is a little... arcadey. Dodge this, dodge that, keep up DPS etc. It feels like playing Battletoads again.
Can't really argue too much with that. I wish I were making more actual choices in combat instead of just being a living series of simplistic if/then statements.

Quote Originally Posted by Codek View Post
The thing is that a dps rotation will exist to maximize damage with or without a resource management system. If the system exists, then the rotation will simply take that into account and alter the rotation.
And there's this, too. Making resource management interesting, to me, is 100% tied to the randomness and pace of combat. It goes back to the decisions you're making. If the combat doesn't require you to alter or abandon your rotation to a significant degree, resource management as a mechanic is just sort of a boring/frustrating pass/fail.