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  1. #41
    Player Mjytresz's Avatar
    Join Date
    Jul 2014
    Posts
    94
    Character
    Casval Daikun
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Symbiant View Post
    A simple change is all that I ask. These abilities should not be able to be used if you are in melee range.
    It's true.
    I can't physically throw something at someone who's 2 feet in front of me.
    Laws of physics prevent that.
    (0)

  2. #42
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SeraviEdalborez View Post
    Ignoring Defiance/ShOath:

    Uncomboed Halone/Butcher is 100x5 = 500
    Overpower is 120x5 = 600
    Lob/Hawk is 130x3 = 390
    Uncomboed Skull/Savage is 100x3 = 300

    Lob/Hawk isn't that great.

    Overpower is a whopping 3y less.
    While all of this is true I can think of one good reason to use lob/hawk over an uncomboed butcher/halone. Enmity is generated at the end of an animation, and lob/hawk have a much shorter animation
    (0)

  3. #43
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Quote Originally Posted by CGMidlander View Post
    Shield lob is not off GCD lol
    Oops, meant an immediate attack.
    I'm derp
    (0)

  4. #44
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by TheMax1087 View Post
    While all of this is true I can think of one good reason to use lob/hawk over an uncomboed butcher/halone. Enmity is generated at the end of an animation, and lob/hawk have a much shorter animation
    True, but even Overpower has a quicker animation, ~50% more enmity, and only costs 10 more TP.
    (0)

    XI: Zeroblade, Titan Server

  5. #45
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I feel like smacking someone with me sch book in melee range.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  6. #46
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    The only sensible reason (that I can attest to) to use Tomahawk/Shield Lob at melee or near-to-melee range is if you're chasing a mob and are worried that your melee attacks will be cancelled. Why not use Overpower/Flash? Well, both hit their respective areas, and may generate enmity on the wrong targets. Secondly, both do less damage than Tomahawk/Shield Lob, and Overpower takes more TP. Overpower/Flash can certainly be better alternatives to Tomahawk/Shield Lob in this situation (and they often are), but they're not always better.

    Asking for this change is one of the more asinine things I've seen suggested in this forum. I see absolutely no reason to limit an ability for what amounts to no reason. It doesn't help gameplay, nor does anyone but the OP seem to care about the flavor "issues."
    (0)
    Last edited by Argyle_Darkheart; 09-21-2014 at 12:39 AM.

  7. #47
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    He just wants to use it in a macro.
    (0)

  8. #48
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Why should they change it? Do you want to prevent yourself from using it at a bad time? If so use a variation of this Macro instead:

    /ac "Rage of Halone" <t>
    /ac "Shield Lob" <t>

    This simple Macro makes it so that when the target is within 3y of you it gets hit with a Rage of Halone and if it is outside of 3y you Shield Lob the target.
    (0)

  9. #49
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    I honestly wouldn't have a problem with a range limitation with shield lob.

    What I would really love is a trait that makes it bounce to 2 then 3 targets like so

    http://www.youtube.com/watch?v=ZvSTxxOq6dg

    Makes sense that different tanks would have different openers. Warrs are the aoe king give pallys the beastly opener.
    (0)

  10. #50
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Jaykos View Post
    Makes sense that different tanks would have different openers. Warrs are the aoe king give pallys the beastly opener.
    How about we just agree that hallowed ground is beastly enough, on top of sentinel on top of bulwark on top of convalescence on top of rampart on top of tempered will on top of self stoneskin? I really don't think paladins need help.

    Oh, and cover too. Can't forget cover >.>
    (0)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

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