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  1. #11
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TheMoonflow View Post
    Yea fair enough, I am just blowing off steam here really.
    I never had an issue with the durability before, I just think needing to repair after almost every dungeon now is a bit much.
    I hope they tone it down a tad
    yup, I am burning through my dark matter like crazy! They will probably adjust the price of that too in order to sink more gil.
    (0)

  2. #12
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    This is odd. I played for several hours today (a lot more than usual) and while I did repair my gear once, I didn't notice any sort of change. I guess I don't recall when I last repaired my gear, but there didn't seem to be the kind of change people are talking about. I did 4 boarskin maps, 12 alexandrite maps, an expert roulette (Stone Vigil HM), a trial roulette (Ramuh), ST, 3 S rank hunts, 5 A rank hunts, 12 Ixali quests, and 7 daily hunts (6 sets of normal mobs and 1 FATE boss), and perhaps a few more things I may have forgotten.
    (0)

  3. #13
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Hmm, I hadn't noticed at all actually. This might prompt me to look into leveling a craft (or being more careful with other spending) so that I can keep up with the costs. I'm guessing that the daily hunt marks barely break even if you teleport to the area now?
    (0)

  4. #14
    Player
    Drakuaza's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Aura Kurai
    World
    Sargatanas
    Main Class
    Warrior Lv 90
    Didn't even notice. The Gil I carry keeps going up that I don't notice the teleport rates at all.
    (0)

  5. #15
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    'And come to think of, why the hell do I lose durability anyway when I just heal people, I'm not even being hit, how does my armor need repairing.
    Stupid system is stupid'

    So you expect other players to lose their dura cos they get hit and you get to walk away free without losses? Fail logic is fail.
    (1)

  6. #16
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by xXRaineXx View Post
    'And come to think of, why the hell do I lose durability anyway when I just heal people, I'm not even being hit, how does my armor need repairing.
    Stupid system is stupid'

    So you expect other players to lose their dura cos they get hit and you get to walk away free without losses? Fail logic is fail.

    Quote Originally Posted by TheMoonflow View Post
    I am just blowing off steam here really.
    I never had an issue with the durability before, I just think needing to repair after almost every dungeon now is a bit much.
    I hope they tone it down a tad

    Yea yea, Like I said to the other guy^
    (0)


  7. #17
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I haven't really noticed my gear breaking faster, but then I always repair my gear whenever I'm near a capable NPC anyway regardless of how much durability I might be missing. I didn't even notice the increased teleport cost since they're pretty trivial anyway.

    I don't think new players have to worry. The rate of gear decay, cost of repairs, and teleport costs (when you factor in three favorites and a free destination) are lower than when the rest of us started at launch and us non-legacy players did just fine. There are also many more ways for fledgling adventurers to earn gil compared to what we had at launch.

    At least it's not like 1.0 where your teleports were severely limited and you were forced to rely on other players to repair your gear since npcs couldn't repair gear to 100% and there was some gear they couldn't repair at all (at least while I was playing).
    (0)
    With this character's death, the thread of prophecy remains intact.

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