Results 1 to 8 of 8

Hybrid View

  1. #1
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    It might be better if non-claimed AoE kills offered rewards (sp, xp, drops). Classes like Marauders and Conjurers thrive at AoE combat, but rarely have the opportunity to take full advantage of it.
    (0)

  2. #2
    Player
    Hyu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3
    Character
    Hyu Uzuki
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    There is another thread in the forum with the same argument, just didn't have the proper tag:
    http://forum.square-enix.com/ffxiv/t...lly-dissappear

    The basic idea though is the same. The claiming system shouldn't be changed, at least not for the regular mobs. It should only be modified to allow a party to fight several groups, rather than only one (which is the problem that happens at Behest).
    As for Large Scale Events, if they are instanced, monsters could be allowed to be fought by anyone who is part of the instance.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by AmyRae View Post
    It might be better if non-claimed AoE kills offered rewards (sp, xp, drops). Classes like Marauders and Conjurers thrive at AoE combat, but rarely have the opportunity to take full advantage of it.
    I agree, we should be able to reap all the rewards/SP/EXP from killing mobs, should have them turn red no matter how many you hit so that you don't lose out on SP or anything of that nature.
    (0)

Tags for this Thread