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Thread: Medica II

  1. #11
    Player
    Estellios's Avatar
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    Yoso Carrasco
    World
    Hyperion
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    Monk Lv 77
    Another thing to note is to avoid using Medica II in situations where adds will spawn. For example, in Titan EX after Earthen Fury you have a couple of seconds to get the group healed up before the adds spawn. Medica or Cure III will do the job just fine, whereas Medica II will be ticking and will cause you to get a decent bit of hate as they spawn and may make it harder for the offtank to grab adds and might mess with positioning, which is extremely important at that point.
    (0)

  2. #12
    Player
    Loki_Fairen's Avatar
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    May 2014
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    Limsa
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    Loki Fairen
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    Gilgamesh
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    Arcanist Lv 60
    Thanks for the feedback guys
    (0)

  3. #13
    Player
    Kelya's Avatar
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    Character
    Kelya Asura
    World
    Phoenix
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    Conjurer Lv 60
    Quote Originally Posted by Anova View Post
    medica2 is a good heal-and-forget spell
    I agree and you summed up correctly.

    I think it's a forget spell mostly because its use must be thoughtful. It's clearly a very strategic spell :

    - it costs intermediate/huge MP
    - it combines instant heal + HOT
    - it generates a lot of threat due to the HOT on many ppl first and due to the 30s of the effect then, which is very long

    Many things must be considered to know when to use it :

    If you're looking at the MP cost, Medica 2 > Medica
    If you're looking at the range, Medica 2 > Medica
    If you're looking at the cast time, Medica 2 > Medica
    If you're looking at the values, Medica 2 > Medica (~1500 HP > ~950 HP)

    Knowing all of this, you can already begin to understand when it can be used or not.

    The biggest difference between them is that one is instant efficient whereas the other one takes time to be efficient. That means you'll use Medica when you need to top ppl quickly, before another attack, and if not, depending on the damages, you'll use Medica 2. Why "depending on the damages ?" Because you don't want to overheal. The HOT lasts 30s, this means there will be 10 ticks on each ppl affected by the spell. So, if the damages are really less then 1500, you shouldn't be using it in most of the cases.

    But there are specifics cases where it can be useful even if the damages are < 1500. Mainly, it's to smooth damages taken. If several raid attacks are coming, it can smooth it all and take out some tension (thinking mostly about double dives T9-P1).

    The extra range of Medica 2 can sometimes be an argument to use it instead of Medica if you can't move to finish healing few ppl by single target spells, but it's really uncommon.

    As some ppl said, it can be pre-casted if you know you'll need to move/to go away from the raid/to focus on the tank during some raid attacks.

    As its particularity is to be a HOT, it clearly appears that Medica 2 is useful while DOT damages are taken by several ppl/all the raid (CF T6 chains examples, Ramuh's chains).

    The most important thing to keep in mind about this spell : in most of the cases, do not use Medica right after Medica 2. If you do, ppl will be topped off while keeping the HOT 30s for nothing but overhealing. Basically, if you do you are just canceling the main use of Medica 2. Once more, it depends on the damages taken and the fight, but be aware of it.
    (1)
    Last edited by Kelya; 09-19-2014 at 10:38 PM.

  4. #14
    Player
    Eclair_Xysha's Avatar
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    Gridania
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    Eclair Xysha
    World
    Gilgamesh
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    Conjurer Lv 90
    Hmmm well... while healer roles are pretty much straight forward, knowing how or when to use certain abilities is another category.

    So... Med 2... one example for using it...let's take T8 as an example.

    After dreadnaught an AOE tower will go off. That is when I M2. And that's it. I go back into focusing the MT. I just let regen buff do the work healing my party. I don't use M1 right after because there's no point. It's a waste of mana and I can't afford to have my bard sing for me before Allagan field. The meles might need TP song or we could push dps with foes.

    Allagan field is when I usually ask for MP if I ever do need it because that seem to be the most hectic phase for my static. T8 does burn a lot of mana so when to use shroud or your X ether is another thing to work with. M2 does cost a lot.

    When in doubt though, use cure 3... Like if sh,--ts going down and you know this huge up coming aoe is going to hit us so hard you don't know if you're ganna survive..... with the right timing you might save your party if everyone is stacked. Unless the damage is over 6k then gg.
    (1)
    Last edited by Eclair_Xysha; 09-19-2014 at 05:07 AM.

  5. #15
    Player
    Lemuria's Avatar
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    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Medica II used to be godly before they nerfed the regen to half its potency. It was powerful enough to bring an entire party from 50% hp to full in mere moments. These days it's more of a preventative. I don't use it on damage heavy phases, preferring the more solidly useful Medica for that. I'll cast Media II in advance if I'm expecting such a phase to arrive, so that during the phase I can heal damage without relying on the regen alone.

    Cure III is a far superior heal to both but it has a short range, so it's mostly used for catching the tank and any nearby melee... which, sadly, isn't as often as one would like.
    (1)

  6. #16
    Player
    Ignnis's Avatar
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    Ignis Inferne
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    Cerberus
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    Conjurer Lv 70
    I tend to use medica 2 over medica, I've never pulled with it because bumpy the time I use it the tank has agro well established and I try not to let parties get into that state.

    Use it when the whole party takes unavoidable aoe damage or after phase aoes in primals. Only time I use cure 3 over medica 1/2 is on xande's levitation platforms because everyone is bunched up together and I just cure any stragglers cure 3 doesn't hit.

    Also please don't use it just as tanks pull, one did that to me in ultima and...um...she tanked for QUITE a while after ._.
    (1)

  7. #17
    Player
    Ignnis's Avatar
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    Ignis Inferne
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    Cerberus
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    Conjurer Lv 70
    Bumpy, dam auto correct "by the". No edit button on the mobile either...

    I'd also say it's good in CT behe to negate the electric floor damage but try not to use it too often as it sucks your mp dry.
    (1)

  8. #18
    Player
    Lyrinn's Avatar
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    M'kael Jin
    World
    Tonberry
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    Conjurer Lv 3
    Quote Originally Posted by Ignnis View Post
    Only time I use cure 3 over medica 1/2 is on xande's levitation platforms because everyone is bunched up together and I just cure any stragglers cure 3 doesn't hit.
    I never use Cure III on Xande, even for that attack, because if everyone is stacked (which they should be), then Medica II is enough to get people near topped off with the HoT ticking. Then after Burning Rave when he quakes, you follow up with Medica to again top everyone off. The only part in that fight that gets dangerous is towards the end when he does Quake into the yellow circles exploding followed up with another quick Quake. There I just Divine Seal + Medica x2.

    Quote Originally Posted by Ignnis View Post
    I'd also say it's good in CT behe to negate the electric floor damage but try not to use it too often as it sucks your mp dry.
    There, you should just keep the HoT ticking the whole fight. One Medica II and you can ignore your party for 30 seconds. It's not healing intensive and if you're using SoS properly, you should never have MP problems - barring random people dying and needing to raise them, of course.

    Rule of thumb for Medica II/Medica: never Medica II while the HoT is up unless it's about to wear off.
    (0)

  9. #19
    Player
    Miggiwoo's Avatar
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    Character
    Vortmos Zethrama
    World
    Tonberry
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    Conjurer Lv 50
    My general rule is that in any case where there is significant, ongoing AOE, I use medica 2 unless the hot is already up, then medica 1. If it is one aoe, medica 1. Also, don't underestimate cure 3, it has potentially amazing potency/MP and is far more efficient than medica if the party is stacked.
    (0)

  10. #20
    Player
    Lazearus's Avatar
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    Character
    Blueberry Pie
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I use divine seal + medica II + regen on the tank right before spamming holy during a large pull. That gives the tank around 1k regen per tick and I won't have to be afraid of them dying. Just make sure that shroud of saints is available to nullify the enmity/mp drain.
    (2)

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