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  1. #21
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    That doesn't make any sense, crafters are about to have the biggest pull in the economy that any class can possibly imagine. Why would you say its only fair to limit combat with craft? They are two very different functions of the game.

    I say this because before I rerolled my character (trying to find a good server) numerous times, I had Carpenter, Blacksmith, Armorer, Goldsmith all 30+, but I'm all for this kind of specialization. It will ultimately be a good thing that encourages having a diverse and strong economy. Just remember you won't be locked out of leveling your crafts to 50, you just won't be able to gain access to everything at once, which is how it should be anyway, no?
    (1)

  2. #22
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zkieve View Post
    I am in favor of this as long as they let you change your choice of mastery at any given time, even if you can only have 1 at the time.
    Actually im ok with this but what is the point? just give us all mastery and not put in a useless time sink.

    But make it a quest for mastery just like jobs so you have to work for it. But once u have it you have it.
    (0)

  3. #23
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by BloodLotus View Post
    What would the benefit be to that?

    Even if there was a benefit I seriously doubt SE would implement jobs with this limitation.
    While I agree that I strongly doubt SE would implement jobs with this, why only allow specialization of one craft versus allowing specialization of multiple jobs?

    Why one and not the other?
    (2)

  4. #24
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Darium View Post
    While I agree that I strongly doubt SE would implement jobs with this, why only allow specialization of one craft versus allowing specialization of multiple jobs?

    Why one and not the other?
    Actually, I just gave my thoughts on Job specializations which you may or may not have ignored! :P


    Quote Originally Posted by Nikita View Post
    I think we will see specializations down the line for jobs in terms of something similar to merits. :P Like, a Bard who specializes in certain songs, a White Mage that specializes in resistance spells, Black Mages who specialize in particular elements, etc.
    (0)

  5. #25
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I think the same effect can be had without adding a new system that may turn out to be complex to implement.

    Facilities (e.g. Forges, Gemmaries) give bonuses their respective crafts. Right now any class (i.e. Pugilists, Conjurers) can pay for access to ANY facility and get the bonus, even if it's useless to them. Maybe some minor restriction might be in order so that a smaller subset of players have access to these facilities. Sidequests, Class Quests, Guild Quests, or Minimum Level, are all possibilities for granting or restricting facility access ... in addition to the gil fee.

    In addition, the Grand Companies may have facilities of their own (they are supposed to be grand and all) which may be superior to the ones available at guilds. Of course, only company members of a certain rank or higher may be permitted to use these incredible facilities to fashion truly epic +4, +5, and +6 HQ equipment.

    Just an idea.
    (0)

  6. #26
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Because only allowing you to specialize in one particular craft makes a diverse economy, something that an MMO must have to function, if there wasn't this we'd get what we have now...an economy of self-fulfilling crafters, or crafters who just create anything and everything they need and have no reliance on any other character in the game. (this includes the RMT)
    (0)

  7. #27
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by Nikita View Post
    Actually, I just gave my thoughts on Job specializations which you may or may not have ignored! :P
    You posted while I was typing. So, please believe I meant no slight.

    In response, that would be fine if you could not be a Bard who specializes in certain songs AND a White Mage that specializes in resistance spells.
    (0)

  8. #28
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by OMEGA_HACK View Post
    Because only allowing you to specialize in one particular craft makes a diverse economy, something that an MMO must have to function, if there wasn't this we'd get what we have now...an economy of self-fulfilling crafters, or crafters who just create anything and everything they need and have no reliance on any other character in the game. (this includes the RMT)
    I disagree, our current economy is off because of guildleve awards being too high.
    (1)

  9. #29
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Darium View Post
    While I agree that I strongly doubt SE would implement jobs with this, why only allow specialization of one craft versus allowing specialization of multiple jobs?

    Why one and not the other?
    Because their focus is different.

    A linkshell group goes into a dungeon. Their paladin has to go on a date. Someone else with it leveled can take his place. They could find someone else to take his place but you don't know if that paladin is any good or if he will mesh well with your group.

    you are a master in alchemy. you've just made nq batraal glue and are about to sell it on the wards. because you are one of the few master alchemists there isn't very many batrall glue up on the wards and you can still make a decent amount of gil.
    (0)

  10. #30
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    So Darium your saying that not having to rely on anything else but oneself is having a healthy and working economy, mind you that everyone else will be doing the same exact thing.
    (0)

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