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  1. #41
    Player
    Avatar de BloodLotus
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    mars 2011
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    Gridania
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    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Maître d'hast Lv 80
    Citation Envoyé par Darium Voir le message
    I think that waiting is equally valid in both situations.

    I think they should leave crafting alone and let those who want to level most crafts, do it.
    Not really, if you wait for an alchemist to make an item you won't get the item til later and you can still do whatever it is you were going to do that evening.

    If you wait for the paladin you're stuck not doing what you had planned for the evening.
    (1)

  2. #42
    Player
    Avatar de Zkieve
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    mars 2011
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    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Mineur Lv 80
    Citation Envoyé par OMEGA_HACK Voir le message
    But most MMOs don't have Local Leves where you can rank up your craft without incurred a cost out of your pocket as well as needing to repair gear, so its completely reasonable to say that in XIV we will have a larger amount of the playerbase with 1-3 crafts at the maximum level than that of any other MMO.

    But like BloodLotus mentioned you'd still be able to obtain all your crafting classes to the final rank, just one will be mastered (have a star next to it let's say) that gives you additional recipes on top of the ones you already have and doesn't restrict you from any other craft. Something like this will rebalance the system and promote healthy economic growth.
    I disagree but i gotta go to work and back to the real world now.
    See ya later all.
    (0)

  3. #43
    Player
    Avatar de Sorel
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    mars 2011
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Forgeron Lv 38
    Citation Envoyé par BloodLotus Voir le message
    The example was for combat vs crafter debate.

    I like your idea though... but I would like it if you only had access to one crafts facilities. That's the gist of this thread.
    Currently in FFXIV, a player can only have access to one crafter facility at a time.

    But using my example, if you had access to the Twin Adder's Patriarch's Laboratory, you would not also be able to access the Immortal Flames Patriarch's Forge ... simply because you cannot be a member of both organizations at the same time.

    With minor adjustments I believe we can leverage existing systems to achieve your goals.
    (3)

  4. #44
    Player
    Avatar de BloodLotus
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    mars 2011
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    Gridania
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    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Maître d'hast Lv 80
    Citation Envoyé par Sorel Voir le message
    Currently in FFXIV, a player can only have access to one crafter facility at a time.

    But using my example, if you had access to the Twin Adder's Patriarch's Laboratory, you would not also be able to access the Immortal Flames Patriarch's Forge ... simply because you cannot be a member of both organizations at the same time.

    With minor adjustments I believe we can leverage existing systems to achieve your goals.
    Oooooh I get it!
    (0)

  5. #45
    Player
    Avatar de Arcell
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    mars 2011
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    3 487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machiniste Lv 70
    Citation Envoyé par Sorel Voir le message
    Currently in FFXIV, a player can only have access to one crafter facility at a time.

    But using my example, if you had access to the Twin Adder's Patriarch's Laboratory, you would not also be able to access the Immortal Flames Patriarch's Forge ... simply because you cannot be a member of both organizations at the same time.

    With minor adjustments I believe we can leverage existing systems to achieve your goals.
    I'd be much happier with a system like this as opposed to permanent specializations/masteries. This way a group of people (linkshell) could be self sufficient if they wanted to be, as you're much more likely to have members in all three companies.
    (1)

  6. #46
    Player
    Avatar de Darium
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    juin 2011
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    Gridania
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    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Tanneur Lv 30
    Citation Envoyé par BloodLotus Voir le message
    Not really, if you wait for an alchemist to make an item you won't get the item til later and you can still do whatever it is you were going to do that evening.

    If you wait for the paladin you're stuck not doing what you had planned for the evening.
    ok, I agree but what if the linkshell group needed that item to get into that dungeon?
    (0)

  7. #47
    Player
    Avatar de BloodLotus
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    mars 2011
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    Gridania
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    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Maître d'hast Lv 80
    Citation Envoyé par Darium Voir le message
    ok, I agree but what if the linkshell group needed that item to get into that dungeon?
    I'd be a rich lala haha.. lots of ifs and buts maybe we'll see and maybe this will never happen.
    (0)

  8. #48
    Player
    Avatar de Darium
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    juin 2011
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    Gridania
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    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Tanneur Lv 30
    Citation Envoyé par BloodLotus Voir le message
    I'd be a rich lala haha.. lots of ifs and buts maybe we'll see and maybe this will never happen.
    Once again, I agree but it is fun to speculate.

    Anyway, time to rejoin the real world. Have fun everyone.
    (0)

  9. #49
    Player
    Avatar de OMEGA_HACK
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    mars 2011
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    Gridania
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    1 260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Maître d'hast Lv 90
    I agree, I'm enjoying the intelligent nonflamatory ideas/comments in this thread. But I'm also off to partake in the real world economy. Cya~
    (0)

  10. #50
    Player
    Avatar de Sorel
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    mars 2011
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Forgeron Lv 38
    And if we really wanted to be bastardos/biatches ...

    All facility use would have to be paid for with either Guild Marks or Company Seals, instead of just gil.

    Any player for any given week can only earn X amount of Guild Marks, due to the fact that they can only be earned for guild-specific guildleves. A player that spreads his guildleves across three or four crafting classes will have less guild marks for each, and thus may not be able to take advantage of facilities that grant greater bonuses because they cost more marks. As opposed to a player that dedicates all of his guildleves to one craft and has a larger pool of guild marks to access the better facilities to allow the crafting of better items.

    Again, that's if we want to be total pricks about this specialization thing.
    (1)
    Dernière modification de Sorel, 03/08/2011 à 06h01

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