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  1. #1
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Keep the treads coming!!! all i wanted is for SE to see people care. Your thread my thread the other guys thread dont matter to me lol
    (0)

  2. #2
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    That doesn't make any sense, crafters are about to have the biggest pull in the economy that any class can possibly imagine. Why would you say its only fair to limit combat with craft? They are two very different functions of the game.

    I say this because before I rerolled my character (trying to find a good server) numerous times, I had Carpenter, Blacksmith, Armorer, Goldsmith all 30+, but I'm all for this kind of specialization. It will ultimately be a good thing that encourages having a diverse and strong economy. Just remember you won't be locked out of leveling your crafts to 50, you just won't be able to gain access to everything at once, which is how it should be anyway, no?
    (1)

  3. #3
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    I think the same effect can be had without adding a new system that may turn out to be complex to implement.

    Facilities (e.g. Forges, Gemmaries) give bonuses their respective crafts. Right now any class (i.e. Pugilists, Conjurers) can pay for access to ANY facility and get the bonus, even if it's useless to them. Maybe some minor restriction might be in order so that a smaller subset of players have access to these facilities. Sidequests, Class Quests, Guild Quests, or Minimum Level, are all possibilities for granting or restricting facility access ... in addition to the gil fee.

    In addition, the Grand Companies may have facilities of their own (they are supposed to be grand and all) which may be superior to the ones available at guilds. Of course, only company members of a certain rank or higher may be permitted to use these incredible facilities to fashion truly epic +4, +5, and +6 HQ equipment.

    Just an idea.
    (0)

  4. #4
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Because only allowing you to specialize in one particular craft makes a diverse economy, something that an MMO must have to function, if there wasn't this we'd get what we have now...an economy of self-fulfilling crafters, or crafters who just create anything and everything they need and have no reliance on any other character in the game. (this includes the RMT)
    (0)

  5. #5
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by OMEGA_HACK View Post
    Because only allowing you to specialize in one particular craft makes a diverse economy, something that an MMO must have to function, if there wasn't this we'd get what we have now...an economy of self-fulfilling crafters, or crafters who just create anything and everything they need and have no reliance on any other character in the game. (this includes the RMT)
    I disagree, our current economy is off because of guildleve awards being too high.
    (1)

  6. #6
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    So Darium your saying that not having to rely on anything else but oneself is having a healthy and working economy, mind you that everyone else will be doing the same exact thing.
    (0)

  7. #7
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by OMEGA_HACK View Post
    So Darium your saying that not having to rely on anything else but oneself is having a healthy and working economy, mind you that everyone else will be doing the same exact thing.
    in a normal mmo i would say less than 5% of the people are going to have everything maxed.(yes im making this numbers up, but it should be more or less around that)

    so in theory only 5% of the people would be "self sufficient " completely.
    the problem here is with the people who will never going to get everything maxed but want to have more than one craft, by example, i would like to have armorer and blacksmith completely roofed.the reasons are my own.With only 1 mastery i can not do this.
    (1)

  8. #8
    Player
    Darium's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    103
    Character
    Darium Ashaman
    World
    Ragnarok
    Main Class
    Leatherworker Lv 30
    Quote Originally Posted by OMEGA_HACK View Post
    So Darium your saying that not having to rely on anything else but oneself is having a healthy and working economy, mind you that everyone else will be doing the same exact thing.
    I rely on tons of people. I need items that are only dropped off mobs. I need other crafters.

    editing:

    I will never have time to "do it all". There will always be a need for some else to do something for me.
    (1)
    Last edited by Darium; 08-03-2011 at 05:25 AM.

  9. #9
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I wanted the Traits to be like this, but alas, they are just stat conversions for now...
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #10
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    No, at least not a permanent one.

    The first problem that came to mind was in regards to linkshells, specifically small ones. There are linkshells that prefer to be self sufficient and with the current system it is entirely possible. If they have a deficiency in any crafting class they can fill it either with new members or existing members taking the craft up themselves. If we were permanently limited to one mastery then if a linkshell has a deficiency in that mastery they have lost a good deal of functionality and are very limited in the ways they can fill in the gap. They must either find someone who has that mastery, someone who doesn't have a mastery and force them to take that one or have an existing member entirely re-roll a new character just to get that mastery. None of those options are very good ones. However if they allowed us to switch Mastery for whatever cost/inconvenience this would be less of a problem.
    (1)

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