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  1. #11
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Noata View Post
    it has the fastest auto attack with this new system

    PGL does not have the fastest auto attack... Gladiators do...

    Verdant Hora = 2,9s delay

    Aeolian Scimitar = 2,6s delay (and same applies to other 50 weapons they have)

    Is true we have 2 attacks, but I don't really see we getting more TP from it, I play both classes so yah...
    And is quite stupid that damn GLA are faster than PGL. =( My biggest dissapointement with 1.18...
    (0)
    Dreadnought ~ http://dn.guildwork.com/

    "If you want something, don't ask for it. Go out and win it, do that and you will succeed!"

  2. #12
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Noata View Post
    I think the auto attack system really helped the pugilist, It allows you more time to notice evade to use your moves, this class is actually fairly fun if you pay attention. The basics are using featherfoot, haymaker and concussive blow, dont forget your second wind. and of course aura pulse for multiple enemies. i recomend keeping light strike pummel and flurry on the father end of your bar as they have long recasts. the pugilist does great damage, it has the fastest auto attack with this new system and does two attacks making it have a TP advantage. I feel super buffed as now i can actually take on alot more as a pugilist. Just my opinion of course but it seems these updates took a hard to play based on counter class, and made it so you can focus on reacting and countering.
    uhhh we had all of that before, only we had more dps/tp from flurry, more defense from light strike, and a mechanical difference that made deciding what you would do at any moment involve a bit more strategy.

    I had very few problems getting counters off, but i was doing it for awhile.

    Anyhow the mp cost is noticeable, its not that its impossible to do things, its just that mp cost makes no sense, and makes pug less able to be a tank in longer fights, and lowers thier ability to use outside magic. No one else pays for basic skills in mana, still not sure why they think pug should. we dont get any more dmg than them for it, we dont have high mp pools, doesnt really make sense from any standpoint.
    (0)

  3. #13
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    I can still evade and double counter, so I'm fine.
    It does feel so much slower though, so of course I dislike that.
    (0)

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