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  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50

    Now that some time has passed

    Does it still feel like pug has been beat in the face with the nerf bat to you? For me yes, a MP cost on basic attacks, relatively huge timers for a small buff (light strike) and a slow feeling auto attack.

    I really enjoyed being a DD tank and for all that was taken away anything that could have made us a slightly better tank then what was was wasn't touched. Would have been nice to have a inherent evade boost and a shorter feather foot cool down or two "shadows" if you will.

    Anyway, I'm not really interested in spewing my own opinion so much as listening to what other people think, want, wanted, and your general view of have we been nerfed or not.

    Sometimes listening to others opinions teaches you a whole hell of a lot.
    (2)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Well, I've only been playing PGL to tank in the new dungeons, but I wouldn't say we've been nerfed. Light Strike buff is stronger to make up for the reduced uptime. TP gain seems a *little* slower, but that could just be perception. Only time I've ever ran into MP issues is when I decided to put some THM stuff on my bar while tanking. Any survivability issues I have stem from not having other jobs ranked high enough for certain buffs (work in progres, yay!). . .

    Anyway, yeah, I'd say we're still doing fine.
    (0)

  3. #3
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    I only play Pug as a DD and very little as tank, but what I really do not understand is the MP issues.
    Really now the MP cost (although not justified) on light strike is downright almost non noticeable...
    (0)

  4. #4
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    It is considerably more noticeable when you are tanking if you have to heal yourself at any length. What it does basically is make pummel hard to justify using. I have quite a bit of MP for a pugilist, but in a long fight I'll run low if I am using both and curing myself at all.

    As for the topic I don't think we were nerfed, I think balance wise in comparison to other melee in both DD and tanking we fare better after the patch than before.
    (0)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Murugan View Post
    It is considerably more noticeable when you are tanking if you have to heal yourself at any length. What it does basically is make pummel hard to justify using. I have quite a bit of MP for a pugilist, but in a long fight I'll run low if I am using both and curing myself at all.

    As for the topic I don't think we were nerfed, I think balance wise in comparison to other melee in both DD and tanking we fare better after the patch than before.
    I'll agree with that, but at the same time, I rarely wind up healing myself as tank with actual cures. Second Wind, Accomplice, and front-loading aggro abilities means my healers can get to healing sooner. As for healing yourself as DD, well, sheathing your weapon solves everything.
    (0)

  6. #6
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    I'll agree with that, but at the same time, I rarely wind up healing myself as tank with actual cures. Second Wind, Accomplice, and front-loading aggro abilities means my healers can get to healing sooner. As for healing yourself as DD, well, sheathing your weapon solves everything.
    There are certain situations where tanks need to heal themselves, but for the most part you are right. It certainly doesn't make the class broken, or any less useful. With the new faster recast on Second Wind we definitely came out ahead in that bargain as well.
    (0)

  7. #7
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    the class is less fun, and has less range of playsing style.
    (0)

  8. #8
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I think the auto attack system really helped the pugilist, It allows you more time to notice evade to use your moves, this class is actually fairly fun if you pay attention. The basics are using featherfoot, haymaker and concussive blow, dont forget your second wind. and of course aura pulse for multiple enemies. i recomend keeping light strike pummel and flurry on the father end of your bar as they have long recasts. the pugilist does great damage, it has the fastest auto attack with this new system and does two attacks making it have a TP advantage. I feel super buffed as now i can actually take on alot more as a pugilist. Just my opinion of course but it seems these updates took a hard to play based on counter class, and made it so you can focus on reacting and countering.
    (0)

  9. #9
    Player
    ShadowCadja's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Shadow Cadja
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Noata View Post
    it has the fastest auto attack with this new system

    PGL does not have the fastest auto attack... Gladiators do...

    Verdant Hora = 2,9s delay

    Aeolian Scimitar = 2,6s delay (and same applies to other 50 weapons they have)

    Is true we have 2 attacks, but I don't really see we getting more TP from it, I play both classes so yah...
    And is quite stupid that damn GLA are faster than PGL. =( My biggest dissapointement with 1.18...
    (0)
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  10. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Noata View Post
    I think the auto attack system really helped the pugilist, It allows you more time to notice evade to use your moves, this class is actually fairly fun if you pay attention. The basics are using featherfoot, haymaker and concussive blow, dont forget your second wind. and of course aura pulse for multiple enemies. i recomend keeping light strike pummel and flurry on the father end of your bar as they have long recasts. the pugilist does great damage, it has the fastest auto attack with this new system and does two attacks making it have a TP advantage. I feel super buffed as now i can actually take on alot more as a pugilist. Just my opinion of course but it seems these updates took a hard to play based on counter class, and made it so you can focus on reacting and countering.
    uhhh we had all of that before, only we had more dps/tp from flurry, more defense from light strike, and a mechanical difference that made deciding what you would do at any moment involve a bit more strategy.

    I had very few problems getting counters off, but i was doing it for awhile.

    Anyhow the mp cost is noticeable, its not that its impossible to do things, its just that mp cost makes no sense, and makes pug less able to be a tank in longer fights, and lowers thier ability to use outside magic. No one else pays for basic skills in mana, still not sure why they think pug should. we dont get any more dmg than them for it, we dont have high mp pools, doesnt really make sense from any standpoint.
    (0)

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