I have a few suggestions regarding skills and targeting for players attacking. I started playing Final Fantasy XIV last December and my first impression is that the game is far too single mob-targeting oriented. I completely love everything about the game up to this point except for that one part of the skill design and thus I decided to come here to the forums to make this post.

Right now when playing the game, you basically feel like you are pressing the same few skills over and over again.. and you have very little interaction with what your character is doing. There's a bit of movement required when it comes to dodging enemy abilities and activating the effects of certain attacks however I've noticed that other than Sprint, it doesn't seem that any class directly has any real dodge or movement related abilities. To help with this my suggestion is to re-design some of the skills or perhaps add new ones of which are similar to that used currently in some other MMO's.