Tanking in FFXIV isn't the hardest thing in FFXIV to do. Its also not the hardest game with tanking. But that makes it no less stressful and no easier to do. It can still be quite intimidating.

I've had alot of experience with Tanking in a variety of games. I've dabbled with it in Everquest, did a fair bit in World of Warcraft, Everquest 2, and experienced it in many other games including RIFT, Tera, TOR, and so on. I've done group content, raids, ect. What sets FFXIV apart from the others is how precise a tank has to be in their threat generation. Simply put, you have to really be on the ball with your rotations so you can hold threat, especially if your DPS are doing their's properly. In other games this isn't normally an issue. You get some wiggle room. You only have to be on the ball if your dps out gears you. Not so much in FFXIV, especially with Gladiators/Paladins.

Now it DOES get easier as you level. But those first 30 levels can be brutal for someone if they've never tanked before. They may even believe they are doing something wrong. They might even be grouped with iLvl 90+ DPS scaled down. And if its a 50 dungeon such as Praetorium.. that's a daunting task to say the least.

Tank's set the pace. Always have, always will. For those who like taking charge and moving forward. This is an awesome opportunity. Not everyone is a leader. Not everyone wishes to be the keystone of the group. Nothing wrong with that. But that also leads to there being fewer tanks. Many are self conscious:

"Am I moving too fast..?"
"Am I moving too slow?"
"Which target do I go for first?"
"Am I doing something wrong?"
"What does the group think of me?"

These questions all run through a new tank's mind. They don't realize for the first three... that 9 times out of 10. Its whatever they choose. They choose the pace, they choose the targets. They run the direction the group will go. As for the fourth question. You will always do something wrong on your first time, that's how you learn. And for the last one. Many times, you just being in the group, as a tank, makes the group think you are awesome.

Yeah we've heard the horror stories of people ragging on tanks. But really. Think about it. A DPS just spent 25 minutes or longer in the queue. They are not a healer or tank and don't see quick queues. Do you really think they will go out of their way to insult the tank? Granted some will. But there are bad players and many good ones. Personally I've not had many issues as a tank in this game. Most groups are pretty decent. They listen to directions, or try to. Its rare that I see people who won't listen. In those cases you kindly step away.

Now I said that tanking wasn't the hardest thing in FFXIV to do. Its not. And you know what? Its not healing either. Its DPS, DD, or whatever you wish to call it. Yes.. Black Mages, Summoners, Bards, Monks, Dragoons, and soon to be Ninjas have the hardest job.

What? All they do is make things HP = 0

If that is all they ever do, then yes, they pass some of the difficulty to the Healer and the Tank. A great tank and healer can get poor DPS through a dungeon. It can happen. But it causes that stress everyone brings up.

How many of you DD's out there use all of your abilities? Or do you stick to pre-defined damage rotations? No I'm not talking about Repose and Sleep. I'm talking about debuffs and other little things that are situational but can really add up throughout a dungeon. You know, stuns, silences throughout the trash pulls so the tank isn't having to dodge, or healer have to swap out of Cleric Stance to heal something that could have been avoided.

We had a few sayings in my raid group a few years back in a previous game:

"If the group needs healing, its not doing enough damage."
"Killing is the best form of CC."

When DPS split the damage, the tank takes more damage. The tank also has to split threat or let one go, provoke it off, and hopefully not lose the other. DPS are normally in the thick and frequently targeted by Boss AOEs and the like. They also have to deal with adds, flip switches, operate cannons, and a variety of other things. So needless to say, they have alot to do, alot to do in order to see a smooth run.

Tanks are blessed (or cursed) with the ability to pick up the slack. And that is where the stress comes in. Do you grin and bear it. Or do you instruct the DD/DPS to play properly? Starting tanks are ignorant to what DPS have to, or rather should be doing. Veteran DPSers who are tanking, have a general idea of what their DPS should be doing. And boy do the arguments start when they see something they don't like.

But most people are in the former category. And that's where things get crazy for first time tanks and first time players playing tanks. Some of the responsibility falls on the DPS to allow the newer tanks to grow and learn. Course that's a perfect world and we don't live in that.

Next up you have healers. Most people put these on pedestals and don't try to tick them off. Cause why bite the hand that feeds and keeps you healthy right? Well.. that goes out the window the moment they 'slip up'. Whether it be they actually did, or the poor tard got themselves killed and now blame the healer. Anyway.. point I'm making here as a tank, don't put these people on pedestals. They have a job and a role just like you do. They need to perform it.

Of course as a tank, its your job to protect them. Not many healers will be doing things wrong and pull agro (with the rare cleric stanced healer attacking full DPS on mobs you aren't even attacking, but this is rare), so you need to be sure you are holding threat on everything. At the same time, they need to keep you up. There's not a single pull in the game that a healer cannot heal through for any reason so long as they are geared for the dungeon (many dungeons where this matters has a minimum item level). That is assuming.. you as the tank dodge AOEs and take precautions (tank cooldowns and the like).

Point here.. there shouldn't be an excuses. If someone dies, its someone's fault. It should just be fessed up to, and corrected. But again.. as a new player.. how do you know what this is? Its a conundrum at best.

And then you have those rare times where the group just doesn't work. It happens. You have a tank that knows the fight, has the gear, and does what they need to. You have a healer who's done the fight and knows how to heal, and DPS are doing what they need to... and you still wipe. And you wipe again. And then again on a silly trash pull. Sometimes groups aren't on the same page. Sometimes its the healer and tank just not seeing eye to eye or just not communicating. In those cases its best to split up and retry again. It kinda sucks for the DPS who have to wait, but even for them its better to wait then to engage into an argument where players will say things they will regret later.

Unfortunately all of these points between tanks, healers, dps, and groups in general are assuming experience in tanking. Heck.. my experience in tanking dates back to 2001 or even earlier. Not everyone has that luxury. And that is where we have a problem. How do we get newbies to be not newbies, and become veterans? Because lets face it, Vets aren't going to tank all the time just because they are Vets. Well the answer to that is simple. Get the newbies to tank and become veterans.

That's easy enough to say, but how do we do it? There's much that can be done. One thing SE can do is meet the players halfway. Ease the early level tanking issues by increasing the threat on the second hit on the 3 hit combo in the tanks' rotation. That would be Savage Blade and Skull Sunder. It doesn't have to be much. But just enough so a tank can reliably hold threat on two mobs. Even if the DPS are derping around a little. I'm talking about a 5-10% increase compared to what it does now. This way DPS making honest mistakes aren't ripping threat. Arrogant ones should pull agro and get themselves killed.

About that. In the earlier levels, the DPS aren't taking much damage from such actions. All it does is ruin the morale of a new tank. You have a DPS pull agro, and tank the mob you should be tanking. This is a little tougher to fix, as it would take an undertaking to fix. But I think it would be worth it. Increase the gap between heavy armor and other armor for the lower levels. This way non-tanks in dungeons just get wrecked if they derp.

And the last thing I would have SE do is allow the first Job ability be usable at level 1. Still gotta be 30 in the class to receive the job. But lets not punish Job users in lower dungeons. For tanks specifically this would allow them to use Sword Oath and Defiance. Probably couldn't hurt to switch Sword Oath and Shield Oath obtainability. This would help newer tanks and vets as well. We all hate going into a pre 30 dungeon and are locked out of our job skills.

Now finally.. what can the community do with the situation?

First of all, we need more tanks. So you all need to give it a shot. Step in the water, its not so bad. If you're a veteran of the game. Tanking will be easy. You know the fights already.

Second, give the newbies a shot. Don't yell or fuss at them. Work with them. God damn, you're not doing it, so don't give them grief for it.

Third, just be awesome to each other. Try to help the newbies and ask questions if you are new. Heck ask questions if you're a vet. Many times there's different ways to do an encounter, maybe a way you haven't seen before. Be ready to learn, be ready to teach too. Teaching others improves your knowledge too. Its win win.

Finally, take personal responsibility. If you're a tank and goofed, admit to it and continue on. If you let the tank drop as a healer because your phone rang, then fess up to it. Same thing with DPS. People respect those who take responsibility. People lose respect for you when you hide it.

These four things are very very important. Patches and developer coding takes time and effort on SE. We can sit here and hope for changes, or we can take it upon ourselves to improve the situation. It would help if SE met us halfway. But even if we do our own leg work, we're still halfway there and better off then we are now. A journey starts with a step.

Taking that step involves patience, a good attitude, willingness to learn, and a lot of personal responsibility. That goes for tanking, healing, and damage dealing. There's four people that go into a duty. All four need to participate in making the experience much easier for everyone involved.

That's how you get more players into tanking.