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  1. #21
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Granyala View Post
    if a DPS derps, he gets an instant rez and everybody forgets about it 30s later.
    Healers dont forget about it!
    If a dps gets hit by everything and (finally) dies, I don't want to waste mana healing him cause he's just gonna die again and again (not eveyrone but a few dps are that bad)
    I'm rather patient, and if he tells me he's new then fine I'll raise him if he dies once or twice. But if he's in my PF group for Titan EX kill and dies in the beginning everytime then I'll rage (of course I don't say anything to him, I can't be mean to anyone that way, but my roomie is gonna hear about it!)
    (2)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  2. #22
    Player
    Zaero's Avatar
    Join Date
    Sep 2013
    Posts
    212
    Character
    A'linhbo Taqah
    World
    Behemoth
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Mags View Post
    I see mostly "tanking is easy" responses. I suppose that is why tanking is not seen much in Duty Finder?
    Tanking is mechanically easy. I just don't do randoms/pugs anymore due to either voke off measuring contests or other tanks ignoring the concept of "I'll MT". Add in a bunch of DPS that want super splodey numbers before I even grab the mob/douche behaviors, and I just decide it's not worth my time.

    Before anyone says "Grow a thick skin", I have one. I just don't like dealing with idiots (do that at work already, so not in the mood to deal with em after hours).
    (6)

  3. #23
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Granyala View Post
    As a healer, I totally feel you.
    I hate speedruns too, but I also hate tanks that draw a plan of attack in the sand for every trashmob.
    A tank should pull at a speedy, but comfortable pace, depending on: healer mana, TP reg, DPS output.
    Agreed. And forgive the tank if for the first 2-3 sets of mobs he doesn't rush through them as he won't yet have an understanding of just how rapid that HP/TP/DPS is going to work out without actually seeing you all fight first.

    The closest I get to "drawing a plan of attack" is putting a number on something, or (in Aurum Vale for this example) things like allowing people to choose their preferred locations when taking on the first boss so they can all have a 'designated fruit'. xD

    As for DPS not having to worry about aggro - that depends on the DPS. Some DPS like to pull hate by spamming things that some tanks can't keep up with. If your tank is not as highly geared as you are, you should always be careful as a DPS not to pull hate.
    (0)
    doop doop

  4. #24
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kiara1 View Post
    Healers dont forget about it!
    If a dps gets hit by everything and (finally) dies, I don't want to waste mana healing him cause he's just gonna die again and again (not eveyrone but a few dps are that bad)
    I simply stop healing him until he dies (encounter permitting).
    Yes I am that cruel, because if 7 years of WoW taught me anything it's that DPS only learn when it hurts.

    Same as a tank: you search for aggro on a non marked target?
    Congrats: you found and get to keep it.

    If they fail repeatedly despite me advising them: votekick.

    Quote Originally Posted by Loony_BoB View Post
    And forgive the tank if for the first 2-3 sets of mobs he doesn't rush through them as he won't yet have an understanding of just how rapid that HP/TP/DPS is going to work out without actually seeing you all fight first.

    As for DPS not having to worry about aggro - that depends on the DPS. Some DPS like to pull hate by spamming things that some tanks can't keep up with. If your tank is not as highly geared as you are, you should always be careful as a DPS not to pull hate.
    That's only logical.

    A skilled DPS does maximum DPS w/o pulling aggro.
    I loved that gameplay back in the days of WoW.
    Hanging around @ 110% tank aggro, constant warnings yet the mob never looked into my direction. Tanks loved me.
    (1)
    Last edited by Granyala; 09-17-2014 at 08:11 PM.

  5. #25
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    tanking is about responsibility

    if you cant take criticism and cant improve and take responsibility then tanking is not for you

    you are responsible about your group and must get hurt out of all of them unless you die by lack of healing
    (0)

  6. #26
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Crimson-Falcon View Post
    tanking is about responsibility

    if you cant take criticism and cant improve and take responsibility then tanking is not for you

    you are responsible about your group and must get hurt out of all of them unless you die by lack of healing
    Tanking is about keeping the hate to the best ability you can in order to avoid the DPS and Healer getting killed, doing your bit to minimise damage to yourself in order to aid the healer in their role and, of course, doing your bit to ensure that the dungeon is completed before the timer runs out.

    Every role is about responsibility, every role is about improving, every role is about listening to advice (far better than criticism), and taking it on board. Just as every role is also about being able to understand the limitations of other party members and acting responsibly to adhere to these limitations.
    (13)
    doop doop

  7. #27
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,634
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Couldn't have said it any better myself!
    (0)

  8. #28
    Player
    Zantitrach's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa!
    Posts
    173
    Character
    Zantitrach Aergahrsyn
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mags View Post
    I see mostly "tanking is easy" responses. I suppose that is why tanking is not seen much in Duty Finder?
    I love tanking and consider it easy. That said, I have no reason to run DF as such. Between ST/Hunts I'm capped on Myth/Soldiery easily. The DF rewards aren't worth my time though.

  9. #29
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    For me it was all fine and dandy until Ultima Weapon HM, when I got my first taste of tank swapping. I just felt I had enough to do without this one other thing I needed to monitor. Once you get use to a fight and the mechanics.. anything and everything is trivial. It is the fact for me that I can walk in an encounter blind as healer and DPS without issues versus a tank role. I feel I have to study up before I even first attempt something or face the wrath of the party for not knowing what to do. Heals and DPS in that regard tend not to get a virtual bitch slap if they mess up a couple times.

    Quote Originally Posted by Nel_Celestine View Post
    Not to be a dick but when you pull someone else's site and quote them, the least you can do is link that article in your post >.>;
    I acknowledged the author. If you want a link to the article, google them.
    (1)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  10. #30
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Crimson-Falcon View Post
    if you cant take criticism and cant improve and take responsibility then tanking is not for you
    I believe this is the reason. Too many people have a short fuse. Too many people would rather not have the responsibility. Too many people don't want stress while playing. Too many people have responsibility and stress in their everyday life and want to unwind by playing, not create more.

    Though for me I thrive on stress, keeps me ticking, guess thats why I like tanking. Heck I chose the class before I knew what tanking was. Guess I was just drawn to it.
    (0)

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