One of the issues I've run into involving the current end game is that a player may find himself in the undesirable position of being a role that the currently recruiting static teams do not need. Because of how the caps work, a player who gets derelict for a long time will be forced to invest into a role before he knows what his future team actually requires. This holds back both his future static team and the player from enjoying the end game by stalling progress as the team waits for the player's gear score to recover.
One of Final Fantasy XIV's current strengths is the current class/job system that lets a player take on any of the roles in the game. Providing a limited gear exchange would allow that flexibility to help strengthen the raiding community by avoiding the aforementioned gear lock. Even if exchanging only one item per week was possible, it would be a great help.


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