vote dismiss [you can have this]
vote dismiss [you can have this]
Got my MRD to 15 tonight and ran Sastasha. Had a CNJ and LNC in dungeon gear, and a very low HP ACN.
First thing ACN had Topaz out. After the fight I asked "(ACN) would you please switch to blue carby if you don't mind?" He did immediately so I thought that would be the end of it. First room ACN shoots a ruin at a mob, and I have to dive into action. The LNC sprints off to the next clam, and CNJ sprints through another for treasure. After that fight, I'm left severely tp starved and the ACN decides to pull the next group.
I asked the group "Please don't attack things before me. I'm just starting with MRD and it makes it harder for me." As I'm typing the ACN is already pulling. I say again "(ACN) please don't pull before I do." He sprints to the second boss and pulls. LNC yells "wait for CNJ." I /sit outside the purple gate. LNC runs in to help the ACN and the gate slams shut just as the CNJ makes it to the gate.
(Cont. in next post)
(Cont.)
I'm pleading "Please please please! Don't pull monsters before I do!" ACN stays silent, but stops pulling.
Final boss I explain the fight and ready check. The LNC and ACN are both jumping constantly. At 75% the lancer limit breaks. I grab 1 grate, other 2 are untouched. I pick up adds. All 4 grates start bubbling. I grab one just to be interrupted, no one else grabs a grate. Now I have 6 adds and the boss. I overpower, blow my cooldowns, attack the boss. He goes down and dungeon over. I get out of there before the end of the cutscene.
I've gotten to 50 on my PLD, SMN and MNK, and never have I seen a group so utterly incompetent (for lack of a better word). I understand people are new, but why oh why did I have to go through that?
TL;DR Just me whining about the worst DF group I've had.
And if any of you three are reading this, please be receptive to what others say. It can put a strain on people and lead to less tanks/heals. Thanks for reading my long-winded story.


In Sastasha, often people don't do the mechanics for the last boss anymore. Even though you explained it, they didn't care because they thought dealing with the adds was unnecessary.
Your experience wasn't that great but it wasn't that bad either for the first dungeon. Sastasha is so easy that it mostly doesn't need to be tanked properly. People can get away with things that would get them killed in more difficult dungeons.
So ... it was annoying, but if you look at the result, you were able to complete the dungeon even though people were running ahead and not following mechanics. When I get a group like that, I try to tank what I can and let other people do whatever unless they get in over their head. If that happens, I tell people to let me tank.
Well Sastasha is waiting for me today. The odd thing is... while in beta2 was my first time in a MMO had no clue what a tank was. So 3 DDs and a healer grouped up and we cleared it without a tank. I was mostly tanking on archer. Today more than a year later time to make my first proper tanking run in Sastasha(have both gld and mrd to 15(but will be going str war to 50 first).
I did do some guildhests before so I have a general idea on the things(my main issue was with DDs pulling stuff all over the place and healers going cleric stance and not healing at all - but apparently I did some good things since I got quite a few double commis). And I MT/OT often enough on my bard hehe.


Depends on how annoying it is.
If its something that can be endured with a little bit of work. I'll just work through it. If its a little more serious, I'll ask them to knock it off. If its something that will be detrimental to the party in general, I'll warn them to knock it off. If they don't then I move to have them kicked. If they won't be kicked, I'll vote disband. If that doesn't go through, I tell the group to vote kick me. That usually puts them in line. But if I feel it won't, I just tell them to vote kick me as I won't continue, they'll get another tank, and I'll get another group. Maybe the next tank they'll get will be more compatible with their 'antics'.
Very rare that it gets that far though. I've only had two instances of that happening, one as a tank, and one as a healer. Usually people quit the nonsense when you ask them to.
if a DD pulls something out of turn or peels aggro away from me, and they do this consistently, then I just let them attempt to tank it. as both healer AND tank. if you don't want to play with the team, then I'm not gonna acquiesce lmao.

when DPS pulls aggro, it can be annoying.. but it's also a good way to get practice.
I look at these as opportunities to better myself as a tank and try to figure out newer ways to hold aggro better.
This also lets me see my limitations as well as small little things that could be done; E.g. using cover more often, flashing more often, rotating my rotations through mobs, etc.
Try to look at these as "opportunities" for improvement, you can actually learn a lot.
I stopped marking targets a long time ago. Instead I focus on what the DPS is doing and follow suit. I do not have the ego that I require them to attack what I say, most people know now the kill order of certain mobs... if not, I simply say kill what first and why. As long as the hate is kept on my end, and the healer can heal me.. DPS can do their job.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

Coming from a dps, I can look at a tanks gear and know what they should be able to hold. Now days I rarely get tanks that actually know how to tank. Complaining because dps took hate, and not even trying to get it back. Warriors on df lately have been awful, not using flash, running out of tp, not using infuriate and steel cyclone. When a tank looses hate, it's either expected, because it's a low lvl dungeon, or its unexpected and it's a bad tank. However how dare a dps who's secondary is war tell a warrior how to keep hate. How dare I compaired an i100 tank who can't keep hate, to an i90 warrior who can. From a dps perspective we are expected to shut and when we try to tell the tank, you aren't tanking right, they Blaim us. I'm not saying this is you OP but ussual when dps behave this way it's because a they are either a bad dps, or your being a lazy/bad tank. The other thing is the agro range changes have thrown quite a few dps off. We now grab mobs we use to not standing in the same spot we stood for the last year. A tank who let's a dps die because SE decided to change things, is a bad tank.
Last edited by Urielparadox; 09-21-2014 at 10:28 PM.
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