Quote Originally Posted by YuriRamona View Post
Forget about dynamic open-world encounters.
Forget about seamless alliance interactions.
Forget about flying in airships and seeing anything that isn't pre-rendered/static.
Or they're saving their resources specifically for these things as opposed to houses. I don't know that, but neither do you. You can't say the lack of one thing means the exclusion of others by default. Hell, I would take one of those 3 things over a stupid house any day. There is way more that goes into making a decision about the best way to utilize your structure before implementation. Plus, server capacity wasn't the only reason.

And the first example exists already. Albeit, not the way you like it maybe, but it does exist.