This is the true, underlying issue behind some design decisions, it seems. The whole Housing debacle has been very informative as to the inner working of SE, both on a technical and design aspect. I've my own personal gripes (The Hunt, or better known as The Camp for Free 110), but their implementation of 'personal housing' has really put things into perspective.

Maybe things will be much better when the DX11 version comes out, seeing as how they are having to rework many things for the transition.

The most humorous part of it is the people complaining about housing prices and plot numbers, pulling the exclusivity card and whatnot. The inability to read between the lines or apply appropriate critical thinking is typical.