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  1. #21
    Player
    Lazearus's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Blueberry Pie
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ErikMynhier View Post
    I don't give a moogle's @$$ about personal housing. I have my room in my company and I am fine with that. But I am playing this game for two future things.... Dark Knights.... and Airships. I will flip a table if I don't get my Falcon. I'm defending you on this housing thing SE, please don't make me regret wearing my White-Knight armor today guys.
    Maybe after seeing this valiant sacrifice, Yoshi will finally give you your /die or /playdead or whatever emote you wanted for your birthday.
    (1)

  2. #22
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Roris View Post
    They keep saying how the game has 2.3 million accounts but how many of those are actively subscribed to this day? I get they want to play it as safe as they can and not invest too much on infrastructure and pretty much anything else so they spread everything as thin as they can to reduce costs and increase profits, it's understandable after 1.0 failed for being rushed into the market. You'd think though with this so called great success the game has had they'd have enough resources by now to do a bit more and go the extra mile, and indeed they might be currently allocating that money and resources towards the expansion. They always seem to bank big, almost as an excuse, on the next big thing on the roadmap. It's happened since 1.X, the ARR alpha and betas, PS4 version, the entire 2.x patch series, etc.
    They are bragging 2.5 now lol. Was 2.3 and before that 2mil. But I agree with the OP on this. I seen it coming since launch and the way they are taking direction with the game. Maybe SE "safe" approach isn't all just lack of content and complexity.
    (0)

  3. #23
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lazearus View Post
    Maybe after seeing this valiant sacrifice, Yoshi will finally give you your /die or /playdead or whatever emote you wanted for your birthday.
    LOL
    /10character
    (0)

  4. #24
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    I think you are absolutely right and agree that if they want to play it cheap or not fix the underlying design problems but instead limit gameplay for us subscribers then they just don't have a clue how to run a subscription based model MMO.
    (3)

  5. #25
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    FFXIV instancing code and resources cannot handle everyone being in their own instance. FFXIV needs some people in shared spaces, like waiting to zerg S marks.

    I realize FFXIV doesn't want to ramp up a bunch of servers in case subscriptions fall, but instancing is a severe problem. Unless it's fixed, new features that rely on instancing (airships, housing, etc) will continue to be restricted to a tiny group of players and out of reach of the majority of players ... who are paying subscription just like everyone else.
    (4)

  6. #26
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Souljacker View Post
    They need to hire a consultant, because they are doing everything in the most resource-intensive way possible. You can't do that and then cry "but server capacity!"... especially when your decade-old mmo somehow managed to accommodate all the players on hamster equipment.
    Quote Originally Posted by Riixie View Post
    You forgot to mention the limitations of the PS3 and continual support of that platform.
    Isn't XI still supported on the PS2? Housing and all?

    Quote Originally Posted by Elliquin View Post
    Even back in FFXI days, I've always thought a lot of SE's problems stemmed from the fact they were a console game company trying to make PC games.
    Now that you think of it 1.0 did use The Crystal Tools engines, which was likely intended for the Fabulla Nova Crystalis games and the results were horrendous to say the least
    (1)
    Last edited by Morningstar1337; 09-17-2014 at 01:43 PM.

  7. #27
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    A large part of SE's problem is likely optimization. I've been quoted second hand that Yoshi admitted the housing wards are awful sinks on server resources. So why do they keep adding them?

    How often does the average player wander around these immense zones with just 30 houses. For me and mine, our housing ward is a ghost town, with only a handful of crafters camping the bell and board for the peace and quiet it brings.

    My suggestion? Cut down the housing wards. Keep what we have now, but no more. Kick out players who bought a single house for themselves, refund their money, and unbind any furniture they purchased so they can sell it back. Will this be easy to implement or make those players happy? No, but SE kind of backed themselves into a corner with this one.

    I can't speak for how their coders wrote up housing, but I'll tackle how I'd do it here: http://pastebin.com/DsEsZGfs

    It'll take some rework of the code, but honestly it sounds like something needs to be done here.
    (8)

  8. #28
    Player
    Elliquin's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Taye Ward
    World
    Midgardsormr
    Main Class
    Arcanist Lv 53
    Even back in FFXI days, I've always thought a lot of SE's problems stemmed from the fact they were a console game company trying to make PC games.
    (1)

  9. #29
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I might also suggest compacting all the housing wards into a single ward. Change the zones to be more walled off and instance individual FC homes to be their own plot with a marketboard and bell. Keep the nice views of each house best you can. You have environmental design artists, have them sort it out - it's what they're paid for.

    My suggestion to them? Move things around, give houses front lawns with conveniently placed hedges and walls so you can see there is a house there, but you need to go through the gate to see the actual house - i.e. move into the instance.
    (3)

  10. #30
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Elliquin View Post
    Even back in FFXI days, I've always thought a lot of SE's problems stemmed from the fact they were a console game company trying to make PC games.
    Come to think of didn't 1.0 use the Crystal Tools engine that was intended for Nova Crystalis games?
    (0)

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